Pumpkin: Difference between revisions

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Pumpkins consist of three main components: The mother plant, vines and the fruit. The mother plant follows the growth behavior defined in the crop properties and mostly behaves the way other crops do. However, once it's at stage 3 or above it has a 50% chance to spawn a stage 1 vine on any of the 4 adjacent sides as long as the the position is occupied by air or a block with replaceable >= 6000 and that the supporting block(block underneath) is solid. After 6 in game days it will no longer spawn vines.
Pumpkins consist of three main components: The mother plant, vines and the fruit. The mother plant follows the growth behavior defined in the crop properties and mostly behaves the way other crops do. However, once it's at stage 3 or above it has a 50% chance to spawn a stage 1 vine on any of the 4 adjacent sides as long as the the position is occupied by air or a block with replaceable >= 6000 and that the supporting block(block underneath) is solid. After 6 in game days it will no longer spawn vines.


== Vine behavior ==
== Vine behavior ==


A vine with grow by 1 stage every 12 ingame hours
A vine with grow by 1 stage every 12 in game hours. Only on stage 2 it has a 50% change to spawn another stage 1 vine. The vine will spawn with a 75% chance in the opposite direction of the parent and the remaining 25% is randomly chosen left or right. 6 in game hours after reaching stage 3 it has a 50% chance of becoming a flowering stage 3 vine
Only on stage 2 it has a 50% change to spawn a stage 1 vine
A flowering stage 3 vine is on a 12 ingame hour timer. On each interval end it has:
The vine will spawn with a 75% chance in the opposite direction of the parent
* A 50% chance to spawn a pumpkin on any of the 4 adjacent sides (if free)
The remaining 25% is randomly chosen left or right
* A 50% chance to turn back into a normal stage 3 vine
6 ingame hours after reaching stage 3 it has a 50% chance of becoming a flowering stage 3 vine
* After 3 intervals it will turn back into a normal stage 3 vine
A flowering stage 3 vine is on a 12 ingame hour timer. On each interval end it has
A 50% chance to spawn a pumpkin on any of the 4 adjacent sides (if free)
A 50% chance to turn back into a normal stage 3 vine
After 3 intervals it will turn back into a normal stage 3 vine

Revision as of 01:25, 22 August 2017

Pumpkins are unique plants and have very different growth behaviors from other crops.

Crop Properties

Required Nutrient: P
Nutrient Consumption: 30
Growth Stages: 7
Total Growth Days: 3.5

Pumpkin Mother Plant

Pumpkins consist of three main components: The mother plant, vines and the fruit. The mother plant follows the growth behavior defined in the crop properties and mostly behaves the way other crops do. However, once it's at stage 3 or above it has a 50% chance to spawn a stage 1 vine on any of the 4 adjacent sides as long as the the position is occupied by air or a block with replaceable >= 6000 and that the supporting block(block underneath) is solid. After 6 in game days it will no longer spawn vines.

Vine behavior

A vine with grow by 1 stage every 12 in game hours. Only on stage 2 it has a 50% change to spawn another stage 1 vine. The vine will spawn with a 75% chance in the opposite direction of the parent and the remaining 25% is randomly chosen left or right. 6 in game hours after reaching stage 3 it has a 50% chance of becoming a flowering stage 3 vine A flowering stage 3 vine is on a 12 ingame hour timer. On each interval end it has:

  • A 50% chance to spawn a pumpkin on any of the 4 adjacent sides (if free)
  • A 50% chance to turn back into a normal stage 3 vine
  • After 3 intervals it will turn back into a normal stage 3 vine