Prospecting Pick/en: Difference between revisions

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<languages/>
<languages/>
 
{{Tool
{{tnt|Tool
|Name=Prospecting Pick
|Name=Prospecting Pick
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]]
|Image=File:Grid_Copper_prospecting_pick.png
|Type=Tools
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Stackable=No
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
}}


'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.


__TOC__
__TOC__
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The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:


<!--T:14-->
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B2_name=Prospecting pick head
|B2=CopperPropickHead|B2_name=Prospecting pick head
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! Mining Speed (Metal)
! Mining Speed (Metal)
! Attack Power (HP)
! Attack Power (HP)
! Attack Tier  
! Attack Tier
|-
|-
! Gold
! Gold
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== Usage ==
== Usage ==


:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''


Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
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* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


Blocks broken by the prospecting pick do not drop any materials.
Blocks broken by the prospecting pick do not drop any materials.
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=== Difference between modes ===
=== Difference between modes ===


Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage==
==Storage==


The prospecting pick can be {{tnt|SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]].  
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.  


== Prospecting Pick Tutorial Videos ==
== Prospecting Pick Tutorial Videos ==
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{{Metals navbox}}
{{Metals navbox}}
{{Items navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Weapons{{#translation:}}]]
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