Prospecting Pick/de: Difference between revisions

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<languages/>
<languages/>
{{tnt|Tool
{{Tool
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting Pick</span>
|Name=Geologenhammer
|Image=File:Grid_Copper_prospecting_pick.png
|Image=File:Grid_Copper_prospecting_pick.png
|Durability='''<span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>''': 150<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span>''': 250<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span>''': 300<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span>''': 350<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>''': 60<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>''': 80<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Iron</span>''': 650<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span>''': 900<br />'''<span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>''': 1625
|Durability='''Kupfer''': 150<br />'''Zinnbronze''': 250<br />'''Bismuthbronze''': 300<br />'''Schwarzbronze''': 350<br />'''Gold''': 60<br />'''Silber''': 80<br />'''Eisen''': 650<br />'''Meteor Eisen''': 900<br />'''Stahl''': 1625
|Stackable=1
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
}}


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:
</div>
</div>


<!--T:14-->
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting pick head</span>
|B2=CopperPropickHead|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting pick head</span>
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
The prospecting pick can be {{tnt|SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]].
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.
</div>  
</div>  


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