Prospecting Pick: Difference between revisions

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== Usage ==
== Usage ==


A prospecting pick can help you find deposits of certain ores. It will ```not``` detect quartz, rock salt, or surface copper. In Vintage Story, any ore can occur in any rock type.
A prospecting pick can help you find deposits of certain ores. It will '''not''' detect quartz, rock salt, or surface copper. In Vintage Story, any ore can occur in any rock type.


Using the prospecting pick is an intricate but rewarding experience. One must first understand that it does not detect the *actual* presence of ore blocks. The game generates ore density maps whenever it generates a chunk, and these maps govern the *chance* for ore to appear.  This is what the prospecting pick detects. The ```chance```.  So even if you mined all the ores out of a chunk, the reading would still be the same, as the density map does not change.
Using the prospecting pick is an intricate but rewarding experience. One must first understand that it does not detect the *actual* presence of ore blocks. The game generates ore density maps whenever it generates a chunk, and these maps govern the *chance* for ore to appear.  This is what the prospecting pick detects. The '''chance'''.  So even if you mined all the ores out of a chunk, the reading would still be the same, as the density map does not change.


The prospecting pick can '''only''' be used on raw stone blocks. Not dirt, not cobble, not ore. Only raw stone. You must break 4 stone blocks in 'close' proximity.  These blocks must have a '''minimum''' of 3 blocks '''between''' them horizontally (vertical distance does not matter). If you break a block that is too close, it will repeat the request for that sample number, ''however'' you must then be this same minimum distance again from the faulty sample you just took, even though it did not count toward your total. So try to be careful.  If you get too far from the initial sample (over 16 blocks away), You will get a message telling you this, and also telling you that it has now made this one your new starting sample.  So basically if you get too far away you'll have to start over. It is possible to do the four samples in a square, or in a line where the last sample is 12 cubes away from the first sample.
The prospecting pick can '''only''' be used on raw stone blocks. Not dirt, not cobble, not ore. Only raw stone. You must break 4 stone blocks in 'close' proximity.  These blocks must have a '''minimum''' of 3 blocks '''between''' them horizontally (vertical distance does not matter). If you break a block that is too close, it will repeat the request for that sample number, ''however'' you must then be this same minimum distance again from the faulty sample you just took, even though it did not count toward your total. So try to be careful.  If you get too far from the initial sample (over 16 blocks away), You will get a message telling you this, and also telling you that it has now made this one your new starting sample.  So basically if you get too far away you'll have to start over. It is possible to do the four samples in a square, or in a line where the last sample is 12 cubes away from the first sample.
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