Prospecting Pick: Difference between revisions

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The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  
The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  


From greatest to least dense the value categories are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   
From most to least dense the categories are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parentheses, which is parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   


Different ores will have drastically different density descriptors for the same PPT ‰; reading. For instance:  
Different ores will demonstrate drastically different density descriptors for the same PPT ‰; reading. For instance:  
* Common ores like Deep Copper, Coal, and Sulfur will have Very High densities at around 18‰; and Very Poor below 5‰  
* Common ores like Deep Copper, Coal, and Sulfur will have Very High densities at around 18‰; and Very Poor below 5‰  
* Rare ores like diamond and emerald will be Very High at around 1.0‰ and Very Poor at 0.2‰
* Rare ores like diamond and emerald will be Very High at around 1.0‰ and Very Poor at 0.2‰


===Prospecting for Ore Fields===
===Prospecting for Ore Fields===
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference.  So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions, to find an area with a higher reading.  With enough sampling a player can locate the center of the ore field, which often span a great many chunks. It is easiest to use this to find a good region, and then explore caves within that area.  
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference.  So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions, to find an area with a higher reading.  With enough sampling a player can locate the center of the ore field, which often span a great many chunks. It is easiest to use this to find a good region, and then explore caves within that area.  


''Note: the prospecting pick only detects ores above a certain threshold. Players will occasionally run across ore deposits in a region when the prospecting pick did not indicate the ores are present. Such 'undetected' occurrences are very rare.''
''Note: the prospecting pick only detects ores above a certain threshold. Players will occasionally find ore deposits in a region when the prospecting pick did not indicate the ores are present. Such 'undetected' occurrences are very rare.''


=== Harvesting ===
=== Harvesting ===
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