Prospecting Pick: Difference between revisions

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The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  
The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  


From greatest to least dense the value categories are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per thousand ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   
From greatest to least dense the value categories are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   


Different ores will have drastically different density descriptors for the same ‰ reading. For instance:  
Different ores will have drastically different density descriptors for the same PPT ‰; reading. For instance:  
* Common ores like Deep Copper, Coal, and Sulfur will have Very High densities at around 18‰ and Very Poor below 5&#8240
* Common ores like Deep Copper, Coal, and Sulfur will have Very High densities at around 18‰; and Very Poor below 5‰
* Rare ores like diamond and emerald will be Very High at around 1.0‰ and Very Poor at 0.2&#8240
* Rare ores like diamond and emerald will be Very High at around 1.0‰ and Very Poor at 0.2‰


===Prospecting for Ore Fields===
===Prospecting for Ore Fields===
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