Prospecting Pick: Difference between revisions

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<languages/>
<languages/><translate>
<translate>


<!--T:1-->
</translate>
{{tnt|Tool
{{Tool
|Name=Prospecting Pick
|Name=<translate><!--T:31--> Prospecting Pick</translate>
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]]
|Image=File:Grid_Copper_prospecting_pick.png
|Type=Tools
|Durability='''<translate><!--T:33--> Copper</translate>''': 150<br />'''<translate><!--T:34--> Tin Bronze</translate>''': 250<br />'''<translate><!--T:35--> Bismuth Bronze</translate>''': 300<br />'''<translate><!--T:36--> Black Bronze</translate>''': 350<br />'''<translate><!--T:37--> Gold</translate>''': 60<br />'''<translate><!--T:38--> Silver</translate>''': 80<br />'''<translate><!--T:39--> Iron</translate>''': 650<br />'''<translate><!--T:40--> Meteoric Iron</translate>''': 900<br />'''<translate><!--T:41--> Steel</translate>''': 1625
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Stackable=1
|Stackable=No
|FloatRight=yes
|NoBreak=yes
}}
}}
<translate>


<!--T:11-->
<!--T:11-->
'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.


<!--T:12-->
</translate>
__TOC__
__TOC__
<translate>


== Creation == <!--T:13-->  
== Creation == <!--T:13-->  
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<!--T:2-->
<!--T:2-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:


<!--T:14-->
</translate>
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B2_name=Prospecting pick head
|B2=CopperPropickHead|B2_name=<translate><!--T:28--> Prospecting pick head</translate>
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=Stick
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<translate><!--T:29--> Stick</translate>
|Output=Copper prospecting pick|Output_name=Prospecting pick}}
|Output=Copper prospecting pick|Output_name=<translate><!--T:30--> Prospecting pick</translate>}}
<translate>


===Tool Tiers=== <!--T:15-->  
===Tool Tiers=== <!--T:15-->  


<!--T:3-->
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Material
! <translate><!--T:43--> Material</translate>
! Durability
! <translate><!--T:44--> Durability</translate>
! Tool Tier
! <translate><!--T:45--> Tool Tier</translate>
! Mining Speed (Stone & Ore)
! <translate><!--T:46--> Mining Speed (Stone & Ore)</translate>
! Mining Speed (Metal)
! <translate><!--T:47--> Mining Speed (Metal)</translate>
! Attack Power (HP)
! <translate><!--T:48--> Attack Power (HP)</translate>
! Attack Tier  
! <translate><!--T:49--> Attack Tier</translate>
|-
|-
! Gold
! <translate><!--T:50--> Gold</translate>
| 60
| 60
| 2
| 2
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| 2
| 2
|-
|-
! Silver
! <translate><!--T:51--> Silver</translate>
| 80
| 80
| 2
| 2
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| 2
| 2
|-
|-
! Copper
! <translate><!--T:52--> Copper</translate>
| 150
| 150
| 2
| 2
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| 2
| 2
|-
|-
! Tin Bronze
! <translate><!--T:53--> Tin Bronze</translate>
| 250
| 250
| 3
| 3
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| 3
| 3
|-
|-
! Bismuth Bronze
! <translate><!--T:54--> Bismuth Bronze</translate>
| 300
| 300
| 3
| 3
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| 3
| 3
|-
|-
! Black Bronze
! <translate><!--T:55--> Black Bronze</translate>
| 350
| 350
| 3
| 3
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| 3
| 3
|-
|-
! Iron
! <translate><!--T:56--> Iron</translate>
| 650
| 650
| 4
| 4
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| 4
| 4
|-
|-
! Meteoric Iron
! <translate><!--T:57--> Meteoric Iron</translate>
| 900
| 900
| 4
| 4
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| 4
| 4
|-
|-
! Steel
! <translate><!--T:58--> Steel</translate>
| 1625
| 1625
| 5
| 5
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| 5
| 5
|}
|}
<translate>


== Usage == <!--T:4-->
== Usage == <!--T:4-->


<!--T:16-->
<!--T:16-->
:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''


<!--T:18-->
<!--T:18-->
Prospecting picks have two modes, Density Search and Node Search.
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.


<!--T:27-->
<!--T:27-->
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality.


<!--T:19-->
<!--T:19-->
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


<!--T:22-->
<!--T:22-->
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<!--T:23-->
<!--T:23-->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage== <!--T:7-->
==Storage== <!--T:7-->


<!--T:26-->
<!--T:26-->
The prospecting pick can be {{tnt|SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]].  
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.  


== Prospecting Pick Tutorial Videos == <!--T:8-->
== Prospecting Pick Tutorial Videos == <!--T:8-->
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| <youtube width="400" height="240">ISXuJjYexIo</youtube> || <youtube width="400" height="240">dRjdkveMlJ0</youtube>
| <youtube width="400" height="240">ISXuJjYexIo</youtube> || <youtube width="400" height="240">dRjdkveMlJ0</youtube>
|}
|}
== Notes ==
The head developer settled a debate in 2023 about density readings.  To the [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 question] "Are prospecting reading in density mode chunk-based, or position-based?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "They are position based. thats why i don't want to represent them in the same way as prospector info".  The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.


== History == <!--T:24-->
== History == <!--T:24-->
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{{Metals navbox}}
{{Metals navbox}}
{{Items navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Weapons{{#translation:}}]]
[[Category:Ground_storable{{#translation:}}]]
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