Prospecting Pick: Difference between revisions

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== Usage == <!--T:4-->
== Usage == <!--T:4-->


''See also [[<tvar name=1>Special:MyLanguage/Mining#Prospecting_.28Systematic_Method.29</tvar>|Mining - Prospecting]].''
''See also </translate>{{pll|Mining#Prospecting_.28Systematic_Method.29|2=<translate>Mining - Prospecting</translate>}}''


Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
<translate>Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via [[<tvar name=2>Special:MyLanguage/World_Configuration#Survival_challenges</tvar>|worldgen command]]. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via </translate>{{pll|World_Configuration#Survival_challenges|2=<translate>worldgen command</translate>}}<translate> after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


Blocks broken by the prospecting pick do not drop any materials.
Blocks broken by the prospecting pick do not drop any materials.

Revision as of 14:43, 22 June 2022


Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.


Prospecting Pick
[[Grid Copper prospecting pick.png|100px]]
Stackable No
Tools


Creation

The raw material used to create the tool head determines the crafting process required:

  • Casting (100 units): Copper and Bronze alloy
  • Smithing (1 ingot): Iron, Bronze alloy, Copper (Gold and Silver)

Tool Tiers



CopperPropickHead

Stick


Copper prospecting pick







Material Durability Material Tier Mining Speed (Stone) Attack Power (HP) Attack Tier
Copper 150 2 2.5x 1.3 2
Tin Bronze 250 3 3.3x 1.8 3
Bismuth Bronze 300 3 3.0x 1.5 3
Black Bronze 350 3 3.5x 2.0 3
Iron 650 4 4.5x 2.3 4
Gold 60 2 2.7x 1.8 2
Silver 80 2 2.7x 1.8 2

Usage

See also Mining - Prospecting

Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.

Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.

Blocks broken by the prospecting pick do not drop any materials.

Block-Breaking

Propicks can be used to mine blocks, which include ores and mineral materials. However, when blocks are broken, rock, small stones or ores normally contained in the chunks of stone will not be dropped, this means the block is destroyed without any yield.

Storage

Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.

Prospecting Pick Tutorial Videos

Prospecting Pick Tutorial English In depth propick tutorial including mod recommendations


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