Panning: Difference between revisions

From Vintage Story Wiki
10,468 bytes added ,  1 month ago
m
Tried to move bony ribcage in sand/gravel, and move bronze armlet in bony soil.
No edit summary
m (Tried to move bony ribcage in sand/gravel, and move bronze armlet in bony soil.)
 
(67 intermediate revisions by 16 users not shown)
Line 1: Line 1:
== Panning == <!--T:35-->
<languages /><br><translate>
Panning is an early game method of acquiring [[metal]] ores from sand and gravel terrain blocks.
 
<!--T:1-->
[[File:Panning.gif|thumb|200px|Panning animation.]]
 
<!--T:13-->
'''Panning''' is a method to acquire {{ll|metal|metal}} ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.
 
</translate>
__TOC__
__TOC__
<!--T:36-->  
<translate>
===Materials Required===  
 
<div style="float:right;"> [[File:Recipe-Pan.png]] </div>
== Requirements == <!--T:3-->
* [[Gravel]] or [[sand]] blocks. Each block of sand or gravel fills the player's pan 8 times. (Note: Muddy Gravel cannot be panned)
 
* A Wooden Pan, crafted using a piece of [[trees|log]] with a [[knife]] beside it in the crafting grid.
<!--T:14-->
Players may pan {{ll|gravel|gravel}}, {{ll|sand|sand}} or {{ll|bony soil|bony soil}} blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.
 
<!--T:4-->
:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.
 
<!--T:15-->
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.
 
</translate>
{{Grid/Crafting
|B2=Oak log|B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:104--> Log</translate>
|C2=Flint knife|C2-link=Special:MyLanguage/Knife|C2_name=<translate><!--T:105--> Knife</translate>
|Output=Pan-wooden|Output_name=<translate><!--T:106--> Wooden pan</translate>}}
<translate>
 
== Process == <!--T:6-->
 
<!--T:16-->
In order to pan a block, players must perform the following steps:
</translate>
 
# <translate><!--T:17--> Place the pan in the hotbar and equip it in the active hand.</translate>
# <translate><!--T:18--> Place the block to be panned (the "target block") nearby.</translate>
# <translate><!--T:19--> {{Using|Fill}} the pan while aiming the crosshairs at the target block.</translate>
# <translate><!--T:20--> Stand in water.</translate>
# <translate><!--T:21--> {{Using|Wash}} the pan while standing in water and wait until the pan is empty.</translate>
 
<translate>
<!--T:22-->
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
 
<!--T:23-->
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.
 
== Results == <!--T:9-->
 
<!--T:24-->
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.
 
<!--T:25-->
'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), {{ll|flint|flint}}, ore nuggets for {{ll|Copper|copper}}, {{ll|Zinc|sphalerite}}, {{ll|Tin|cassiterite}} and {{ll|gold|gold}}, {{ll|Quartz|quartz chunks}} (clear or regular) and {{ll|Clay|blue clay}}.
 
<!--T:26-->
'''Common items''' from panning include flint and copper {{ll|Arrow|arrowheads}} or {{ll|Spear|spear heads}}, {{ll|metal scraps|metal scraps}} (which can be used to create scrap weapon kits), and {{ll|rusty gear|rusty gears}}.
 
<!--T:27-->
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to {{ll|traders|traders}} for more rusty gears.
 
<!--T:28-->
In addition to all of the following, panning bony soil can also give bones, {{ll|silver|silver}} nuggets, and candles. More rarely, panning bony soil can also give components for {{ll|armor|armor}} such as copper chain and lamellae.
 
=== Panning drops === <!--T:10-->
 
<!--T:95-->
These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.
 
<!--T:101-->
If you want to check the odds yourself, check the code:
 
===== Quick code (pan) ===== <!--T:102-->
 
<!--T:103-->
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
avg: chance to get the item: 0.3  --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>
 
==== Gravel or sand ==== <!--T:96-->
 
</translate>
{| class="wikitable"
|+
!<translate><!--T:107--> Drop</translate>
!<translate><!--T:108--> Rate</translate>
|-
|<translate><!--T:109--> None</translate>
|1 <translate><!--T:169--> in</translate> 1.61
|-
|{{ll|Stone|<translate><!--T:110--> Loose stone</translate>}} <translate><!--T:111--> (layer specific)</translate>
|1 <translate><!--T:170--> in</translate> 5
|-
|{{ll|Copper|<translate><!--T:112--> Nugget, native copper</translate>}}
|1 <translate><!--T:171--> in</translate> 6.67
|-
|{{ll|Flint|<translate><!--T:113--> Flint</translate>}}
|1 <translate><!--T:172--> in</translate> 9.09
|-
|{{ll|Clay|<translate><!--T:114--> Blue clay</translate>}}
|1 <translate><!--T:173--> in</translate> 33.33
|-
|{{ll|Quartz|<translate><!--T:115--> Quartz chunk</translate>}}
|1 <translate><!--T:174--> in</translate> 33.33
|-
|{{ll|Quartz|<translate><!--T:116--> Clear quartz</translate>}}
|1 <translate><!--T:175--> in</translate> 40
|-
|{{ll|Zinc|<translate><!--T:117--> Nugget, sphalerite</translate>}}
|1 <translate><!--T:176--> in</translate> 50
|-
|{{ll|Arrow|<translate><!--T:118--> Flint arrowhead</translate>}}
|1 <translate><!--T:177--> in</translate> 50
|-
|{{ll|Arrow|<translate><!--T:119--> Copper arrowhead</translate>}}
|1 <translate><!--T:178--> in</translate> 100
|-
|{{ll|Spear|<translate><!--T:120--> Flint spear head</translate>}}
|1 <translate><!--T:179--> in</translate> 100
|-
|{{ll|Rusty gear|<translate><!--T:121--> Rusty gear</translate>}}
|1 <translate><!--T:180--> in</translate> 166.67
|-
|{{ll|Spear|<translate><!--T:122--> Copper spear head</translate>}}
|1 <translate><!--T:181--> in</translate> 250
|-
|{{ll|Gold|<translate><!--T:123--> Nugget, native gold</translate>}}
|1 <translate><!--T:182--> in</translate> 250
|-
|{{ll|Lapis lazuli|<translate><!--T:124--> Rough lapis lazuli</translate>}}
|1 <translate><!--T:183--> in</translate> 500
|-
|{{ll|Metal parts|<translate><!--T:125--> Metal parts</translate>}}
|1 <translate><!--T:184--> in</translate> 500
|-
|{{ll|Metal scraps|<translate><!--T:126--> Metal scraps</translate>}}
|1 <translate><!--T:185--> in</translate> 500
|-
|{{ll|Bony ribcage|<translate><!--T:127--> Bony ribcage</translate>}}
|1 <translate><!--T:186--> in</translate> 1000
|-
|{{ll|Clothes|<translate><!--T:128--> Bronze armlet</translate>}}
|1 <translate><!--T:187--> in</translate> 1250
|-
|{{ll|Temporal gear|<translate><!--T:129--> Temporal gear</translate>}}
|1 <translate><!--T:188--> in</translate> 2000
|-
|{{ll|Tin|<translate><!--T:130--> Nugget, cassiterite</translate>}}
|1 <translate><!--T:189--> in</translate> 5000
|-
|{{ll|Tuning cylinder|<translate><!--T:131--> Tuning cylinder (Cultured Tavern)</translate>}}
|1 <translate><!--T:190--> in</translate> 5000
|-
|{{ll|Tuning cylinder|<translate><!--T:132--> Tuning cylinder (Quirky Tavern)</translate>}}
|1 <translate><!--T:191--> in</translate> 5000
|-
|{{ll|Clothes|<translate><!--T:133--> Golden necklace</translate>}}
|1 <translate><!--T:192--> in</translate> 10000
|-
|{{ll|Clothes|<translate><!--T:134--> Bronze gem necklace</translate>}}
|1 <translate><!--T:193--> in</translate> 10000
|-
|{{ll|Clothes|<translate><!--T:135--> Silver chain</translate>}}
|1 <translate><!--T:194--> in</translate> 10000
|-
|{{ll|Clothes|<translate><!--T:136--> Silver diadem</translate>}}
|1 <translate><!--T:195--> in</translate> 10000
|-
|{{ll|Clothes|<translate><!--T:137--> Gold coronet</translate>}}
|1 <translate><!--T:196--> in</translate> 10000
|}
<translate>
 
==== Bony soil ==== <!--T:98-->
 
</translate>
{| class="wikitable"
!<translate><!--T:138--> Drop</translate>
!<translate><!--T:139--> Rate</translate>
|-
|<translate><!--T:140--> None</translate>
|1 <translate><!--T:197--> in</translate> 1.15
|-
|{{ll|Bone|<translate><!--T:141--> Bone</translate>}}
|1 <translate><!--T:198--> in</translate> 3.33
|-
|{{ll|Flax|<translate><!--T:142--> Flax fibers</translate>}}
|1 <translate><!--T:199--> in</translate> 6.67
|-
|{{ll|Arrow|<translate><!--T:143--> Flint arrowhead</translate>}}
|1 <translate><!--T:200--> in</translate> 10
|-
|{{ll|Arrow|<translate><!--T:144--> Copper arrowhead</translate>}}
|1 <translate><!--T:201--> in</translate> 20
|-
|{{ll|Rusty gear|<translate><!--T:145--> Rusty gear</translate>}}
|1 <translate><!--T:202--> in</translate> 40
|-
|{{ll|Bony ribcage|<translate><!--T:146--> Bony ribcage</translate>}}
|1 <translate><!--T:203--> in</translate> 50
|-
|{{ll|Candle|<translate><!--T:147--> Candle</translate>}}
|1 <translate><!--T:204--> in</translate> 66.67
|-
|{{ll|Gemstone|<translate><!--T:148--> Rough emerald</translate>}}
|1 <translate><!--T:205--> in</translate> 100
|-
|{{ll|Gemstone|<translate><!--T:149--> Rough peridot</translate>}}
|1 <translate><!--T:206--> in</translate> 100
|-
|{{ll|Gold|<translate><!--T:150--> Nugget, native gold</translate>}}
|1 <translate><!--T:207--> in</translate> 100
|-
|{{ll|Silver|<translate><!--T:151--> Nugget, native silver</translate>}}
|1 <translate><!--T:208--> in</translate> 100
|-
|{{ll|Spear|<translate><!--T:152--> Copper spear head</translate>}}
|1 <translate><!--T:209--> in</translate> 100
|-
|{{ll|Gemstone|<translate><!--T:153--> Rough diamond</translate>}}
|1 <translate><!--T:210--> in</translate> 142.86
|-
|{{ll|Lore book|<translate><!--T:154--> Lore book (Tobias)</translate>}}
|1 <translate><!--T:211--> in</translate> 285.71
|-
|{{ll|Lore book|<translate><!--T:155--> Lore book (Research)</translate>}}
|1 <translate><!--T:212--> in</translate> 285.71
|-
|{{ll|Lore book|<translate><!--T:156--> Lore book (Diaries)</translate>}}
|1 <translate><!--T:213--> in</translate> 285.71
|-
|{{ll|Lore book|<translate><!--T:157--> Lore book (Jonas)</translate>}}
|1 <translate><!--T:214--> in</translate> 285.71
|-
|{{ll|Armor|<translate><!--T:158--> Lamellae (Copper)</translate>}}
|1 <translate><!--T:215--> in</translate> 500
|-
|{{ll|Armor|<translate><!--T:159--> Metal Chain (Copper)</translate>}}
|1 <translate><!--T:216--> in</translate> 500
|-
|{{ll|Clothes|<translate><!--T:160--> Bronze armlet</translate>}}
|1 <translate><!--T:217--> in</translate> 625
|-
|{{ll|Temporal gear|<translate><!--T:161--> Temporal gear</translate>}}
|1 <translate><!--T:218--> in</translate> 1000
|-
|{{ll|Tuning cylinder|<translate><!--T:162--> Tuning cylinder (Cultured Tavern)</translate>}}
|1 <translate><!--T:219--> in</translate> 1666.67
|-
|{{ll|Tuning cylinder|<translate><!--T:163--> Tuning cylinder (Quirky Tavern)</translate>}}
|1 <translate><!--T:220--> in</translate> 1666.67
|-
|{{ll|Clothes|<translate><!--T:164--> Golden necklace</translate>}}
|1 <translate><!--T:221--> in</translate> 2500
|-
|{{ll|Clothes|<translate><!--T:165--> Bronze gem necklace</translate>}}
|1 <translate><!--T:222--> in</translate> 2500
|-
|{{ll|Clothes|<translate><!--T:166--> Silver chain</translate>}}
|1 <translate><!--T:223--> in</translate> 2500
|-
|{{ll|Clothes|<translate><!--T:167--> Silver diadem</translate>}}
|1 <translate><!--T:224--> in</translate> 2500
|-
|{{ll|Clothes|<translate><!--T:168--> Gold coronet</translate>}}
|1 <translate><!--T:225--> in</translate> 2500
|}
<translate>
 
== Video Tutorials == <!--T:11-->
 
<!--T:93-->
This panning tutorial was made for version 1.13, but is still relevant for version 1.18.</translate>
 
<youtube width="400" height="240">KO02AQtf86E</youtube>


===Panning Process===
{{Metals navbox}}
# Stand in a water block
{{Game navbox}}
# Place the sand or gravel block (to be panned) on dry land (not touching water).
[[Category:Guides{{#translation:}}]]
# Place the pan in the hotbar and equip in the active hand 
[[Category:Game mechanics{{#translation:}}]]
# Right click the gravel or sand block to fill the pan
# Hold right mouse button to wash the gravel in the water until the pan is empty
# Any items recovered from the process will transfer to the player's hotbar or inventory
===Panning Loot!===
Panning can provide players with a number of useful items including small stones for crafting, flint, ore nuggets (copper, zinc) and quartz chunks or clay. Panning can also provide rusty gears, arrowheads, and other treasures. Some players have even found resonance archives and even jewelry on rare occasions. <br>
Confirmedusers
60

edits