Ore Deposits

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Revision as of 02:55, 15 January 2020 by Ereketh (talk | contribs)
Typical example of ore distribution.

Finding ore can be quite challenging. A picture of a typical ore distribution is shown (right). The main point to notice is that the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks average 5.5 blocks wide. The overall shape of the ore disk will typically be shaped to reflect the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have flat ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces the chances of finding an ore disk. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.

For more information on the prospecting pick and how to prospect to detect ores, see the mining page.

Ore generation

As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Ores are distributed evenly throughout their range given by Y min and Y max, it is important to note that these values are given as portions of the total world height, i.e. .5 is half the world's height. They also have an average radius which is the average width, a generator that specifies the way the deposit is formed, average thickness, and tries per chunk which is is how many times the game tries to generate a deposit in each chunk.

Shallow ores

Some ores are found in shallow deposits and deep deposits. Shallow deposits are often indicated by the presence of loose stones containing ore on the surface of the world, and are a good source of metals in early game stages.

Ore Y min Y max Average radius Thickness Generator Tries per chunk
Lignite 0.48 0.92 10 2 disc follow surface 8
Bituminous coal 0.1 0.9 10 2 disc follow sea level 7
Anthracite 0.0 0.8 8 1.5 disc follow sea level 6
Copper 0.962 0.968 4.25 1 disc follow surface 0.2
Cassiterite 0.92 0.98 3 1 disc follow surface 0.007
Galena 0.0 1.0 4 1 disc follow surface 40

Deep ores

Deep ores exist from the mantle to a Y max.

Ore Y max Avg radius Follows Rarity
Bituminous Coal 8 sea level 20
Saltpeter 10 sea level 299
Gold 2 straight 6
Silver 2 straight 20
Deep Copper 6 surface 54
Sphalerite (Zinc) 4 surface 53
Cassiterite (Tin) 4 surface 24
Bismuthinite 4 surface 27
Limonite (Iron) 3 sea level 14
Lapis 2 surface 2
Diamond 2 sea level 24
Emerald 1 sea level 42
Galena (Lead) 4 surface 39
Sulfur 8 sea level 54

Ore Specifics

Gold and Silver

Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore blasting bombs can be utilized to great effect to clear out quartz.

Cassiterite

There's a 0.003% chance to come across a massive cassiterite deposit in a chunk. Players who find locate these are extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.

Lapis

Lapis only spawns in claystone.


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