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Finding ore can be quite challenging. | Finding ore can be quite challenging. | ||
A picture of a typical ore distribution is shown (right). | A picture of a typical ore distribution is shown (right). Ores are distributed at random heights, in discs at various angles. Some ores have wider discs than others. Most discs average 5.5 blocks wide, though quartz discs are larger. The overall shape of the ore disc reflects the surface above and will always cover the same horizontal area. This means that regions with flat ground will have flat ore discs, and where the surface is jagged, the discs will be tilted and distorted. Thus, in flat areas, mining horizontally reduces the chances of finding an ore disc. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disc. | ||
For more information on the [[prospecting pick]] and how to prospect to detect ores, see the [[mining]] page. | For more information on the [[prospecting pick]] and how to prospect to detect ores, see the [[mining]] page. | ||
== Ore generation == | == Ore generation == | ||
As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Ores are distributed | As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Examining a rock while holding (Sneak + H), will provide information about which ores can appear in that rock type. <br> | ||
Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type. <br> | |||
* '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the total world height, i.e. 0.5 is half the world's height in blocks. | |||
* '''Average radius''': the average width of the deposit along the X and Z coordinates | |||
* '''Average thickness''': the average height of the deposit along the Y coordinate. | |||
* '''Tries per chunk''': how many times the game tries to generate a deposit in each map chunk. | |||
=== Shallow ores === | === Shallow ores === | ||
Shallow deposits are indicated by the presence of loose stones containing ore on the surface of the world. To craft metal tools, copper is the first metal ore players need to find. Surface copper deposits are readily available sources of material available to players during early game stages. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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=== Cassiterite === | === Cassiterite === | ||
There's a 0.003% chance to come across a massive cassiterite deposit in a chunk. Players who | There's a 0.003% chance to come across a massive cassiterite deposit in a chunk. Players who locate these are extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits. | ||
Generally Cassiterite is very rare, yet it is needed to make tin bronze. Some players may find this frustrating as bronze alloys are required to advance to the iron working stages of the game. Some traders sell bronze tools that can be used to work iron, but players must find enough ore to cast a bronze [[anvil]]. | |||
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[[Category:Guides]] | |||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} | ||