Ore Deposits: Difference between revisions

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[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]]
[[File:OreDistribution.png|600px|thumbnail|right|Typical example of ore distribution.]]


Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore.  
Finding ore can be quite challenging.
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.  
To the right, is a picture of a typical ore distribution. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have flat ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.  


<pre>Protip
{{Protip
In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface.
|Mining in a vertical shaft is best because ores are formed in deposits that are shaped like discs, so digging vertically gives you a better chance to hit the disc.
</pre>
}}


Here is the page for more information on the [[prospecting pick]] and how to use it.


 
== Ore generation ==
Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it.
Many ores are only found in some host rocks, and different rocks can have different ore qualities. Ores are distributed evenly throughout their range given by Y min and Y max, it is important to note that these values are given as portions of the total world height, i.e. .5 is half the world's height. They also have an average radius which is the average width, a generator that specifies the way the deposit is formed, average thickness, and tries per chunk which is is how many times the game tries to generate a deposit in each chunk.
== Ore stats ==
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.


=== Shallow ores ===
=== Shallow ores ===
Shallow ores stop at a certain depth.
Some ores are found in shallow deposits and deep deposits. Shallow deposits have tell tale surface blocks that can help locate them while exploring.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Ore
! Ore !! Y min !! Y max !! Average radius !! Thickness !! Generator !! Tries per chunk
! Y min
|-
! Y max
| [[Lignite]] || 0.48 || 0.92 || 10 || 2 || disc follow surface || 8
! Avg radius
|-
! Follows
| [[Bituminous coal]] || 0.1 || 0.9 || 10 || 2 || disc follow sea level || 7
! Rarity
|-
| [[Anthracite]] || 0.0 || 0.8 || 8 || 1.5 || disc follow sea level || 6
|-
| [[Copper]] || 0.962 || 0.968 || 4.25 || 1 || disc follow surface || 0.2
|-
|-
| Lignite (Brown coal)
| [[Cassiterite]] || 0.92 || 0.98 || 3 || 1 || disc follow surface || 0.007
|  
|  
| 5
| surface
| 23
|-
|-
| Surface Copper
| [[Galena]] || 0.0 || 1.0 || 4 || 1 || disc follow surface || 40
|  
|  
| 4.5
| surface
| 3
|}
|}


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There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.
There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.


===Lapis===
=== Lapis ===
Lapis only spawns in claystone.
Lapis only spawns in claystone.




{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
[[Category:Guides]]

Revision as of 16:23, 31 December 2019

Typical example of ore distribution.

Finding ore can be quite challenging. To the right, is a picture of a typical ore distribution. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have flat ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.

Protip:
Mining in a vertical shaft is best because ores are formed in deposits that are shaped like discs, so digging vertically gives you a better chance to hit the disc.


Here is the page for more information on the prospecting pick and how to use it.

Ore generation

Many ores are only found in some host rocks, and different rocks can have different ore qualities. Ores are distributed evenly throughout their range given by Y min and Y max, it is important to note that these values are given as portions of the total world height, i.e. .5 is half the world's height. They also have an average radius which is the average width, a generator that specifies the way the deposit is formed, average thickness, and tries per chunk which is is how many times the game tries to generate a deposit in each chunk.

Shallow ores

Some ores are found in shallow deposits and deep deposits. Shallow deposits have tell tale surface blocks that can help locate them while exploring.

Ore Y min Y max Average radius Thickness Generator Tries per chunk
Lignite 0.48 0.92 10 2 disc follow surface 8
Bituminous coal 0.1 0.9 10 2 disc follow sea level 7
Anthracite 0.0 0.8 8 1.5 disc follow sea level 6
Copper 0.962 0.968 4.25 1 disc follow surface 0.2
Cassiterite 0.92 0.98 3 1 disc follow surface 0.007
Galena 0.0 1.0 4 1 disc follow surface 40

Deep ores

Deep ores go from the mantle up to a Y max.

Ore Y max Avg radius Follows Rarity
Bituminous Coal 8 sea level 20
Saltpeter 10 sea level 299
Gold 2 straight 6
Silver 2 straight 20
Deep Copper 6 surface 54
Sphalerite (Zinc) 4 surface 53
Cassiterite (Tin) 4 surface 24
Bismuthinite 4 surface 27
Limonite (Iron) 3 sea level 14
Lapis 2 surface 2
Diamond 2 sea level 24
Emerald 1 sea level 42
Galena (Lead) 4 surface 39
Sulfur 8 sea level 54

Ore Specifics

Gold and Silver

Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore blasting bombs can be utilized to great effect to clear out quartz.

Cassiterite

There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.

Lapis

Lapis only spawns in claystone.


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