Ore Deposits: Difference between revisions

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[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]]
[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]]


Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. Throughout this page, the numbers shown will all be in '''absolute terms'''. In the world when you press "V" it shows you the '''relative coordinates'''. To find the absolute dig down to the mantle and take that number, subtract 3, and add it to 256. That number will be the absolute value for y=0 in your world. For a typical world subtract -115 from the absolute numbers and that'll get you close.
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore.  
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.  
 
<pre>Protip
In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface.
</pre>




To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above but always cover the same horizontal area. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide. For vertical shafts, the chance of hitting an ore disk is always the same and horizontal shafts the chance depends on the shape of the surface generally.


Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it.
Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it.
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! ore
! Ore
! Y min
! Y min
! Y max
! Y max
! Avg radius
! Avg radius
! follows
! Follows
! rarity
! Rarity
|-
|-
| Lignite
| Lignite (Brown coal)
| 123
|  
| 236
|  
| 5
| 5
| surface
| surface
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|-
|-
| Surface Copper
| Surface Copper
| 236
|  
| 251
|  
| 4.5
| 4.5
| surface
| surface
| 3
| 3
|}
|}


=== Deep ores ===
=== Deep ores ===
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
|+ align = "bottom | For those who don't know sphalerite refines into zinc, cassiterite into tin, limonite into iron, and galena into lead
! Ore
! ore
! Y max
! Y max
! Avg radius
! Avg radius
! follows
! Follows
! rarity
! Rarity
|-
|-
| Bituminous Coal
| Bituminous Coal
| 179
|  
| 8
| 8
| sea level
| sea level
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|-
|-
| Saltpeter
| Saltpeter
| 205
|  
| 10
| 10
| sea level
| sea level
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|-
|-
| Gold
| Gold
| 256
|  
| 2
| 2
| straight
| straight
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|-
|-
| Silver
| Silver
| 256
|  
| 2
| 2
| straight
| straight
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|-
|-
| Deep Copper
| Deep Copper
| 154
|  
| 6
| 6
| surface
| surface
| 54
| 54
|-
|-
| Sphalerite
| Sphalerite (Zinc)
| 256
|  
| 4
| 4
| surface
| surface
| 53
| 53
|-
|-
| Cassiterite
| Cassiterite (Tin)
| 154
|  
| 4
| 4
| surface
| surface
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|-
|-
| Bismuthinite
| Bismuthinite
| 218
|  
| 4
| 4
| surface
| surface
| 27
| 27
|-
|-
| Limonite
| Limonite (Iron)
| 243
|  
| 3
| 3
| sea level
| sea level
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|-
|-
| Lapis
| Lapis
| 205
|  
| 2
| 2
| surface
| surface
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|-
|-
| Diamond
| Diamond
| 51
|  
| 2
| 2
| sea level
| sea level
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|-
|-
| Emerald
| Emerald
| 59
|  
| 1
| 1
| sea level
| sea level
| 42
| 42
|-
|-
| Galena
| Galena (Lead)
| 256
|  
| 4
| 4
| surface
| surface
| 39
| 39
|-
|-
| Sulfer
| Sulfur
| 256
|  
| 8
| 8
| sea level
| sea level
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