Ore Deposits: Difference between revisions
No edit summary |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]] | [[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]] | ||
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. | Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. | ||
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk. | |||
<pre>Protip | |||
In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface. | |||
</pre> | |||
Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it. | Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it. | ||
Line 15: | Line 19: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! Ore | ||
! Y min | ! Y min | ||
! Y max | ! Y max | ||
! Avg radius | ! Avg radius | ||
! | ! Follows | ||
! | ! Rarity | ||
|- | |- | ||
| Lignite | | Lignite (Brown coal) | ||
| | | | ||
| | | | ||
| 5 | | 5 | ||
| surface | | surface | ||
Line 30: | Line 34: | ||
|- | |- | ||
| Surface Copper | | Surface Copper | ||
| | | | ||
| | | | ||
| 4.5 | | 4.5 | ||
| surface | | surface | ||
| 3 | | 3 | ||
|} | |} | ||
=== Deep ores === | === Deep ores === | ||
Line 43: | Line 46: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Ore | |||
! | |||
! Y max | ! Y max | ||
! Avg radius | ! Avg radius | ||
! | ! Follows | ||
! | ! Rarity | ||
|- | |- | ||
| Bituminous Coal | | Bituminous Coal | ||
| | | | ||
| 8 | | 8 | ||
| sea level | | sea level | ||
Line 57: | Line 59: | ||
|- | |- | ||
| Saltpeter | | Saltpeter | ||
| | | | ||
| 10 | | 10 | ||
| sea level | | sea level | ||
Line 63: | Line 65: | ||
|- | |- | ||
| Gold | | Gold | ||
| | | | ||
| 2 | | 2 | ||
| straight | | straight | ||
Line 69: | Line 71: | ||
|- | |- | ||
| Silver | | Silver | ||
| | | | ||
| 2 | | 2 | ||
| straight | | straight | ||
Line 75: | Line 77: | ||
|- | |- | ||
| Deep Copper | | Deep Copper | ||
| | | | ||
| 6 | | 6 | ||
| surface | | surface | ||
| 54 | | 54 | ||
|- | |- | ||
| Sphalerite | | Sphalerite (Zinc) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 53 | | 53 | ||
|- | |- | ||
| Cassiterite | | Cassiterite (Tin) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
Line 93: | Line 95: | ||
|- | |- | ||
| Bismuthinite | | Bismuthinite | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 27 | | 27 | ||
|- | |- | ||
| Limonite | | Limonite (Iron) | ||
| | | | ||
| 3 | | 3 | ||
| sea level | | sea level | ||
Line 105: | Line 107: | ||
|- | |- | ||
| Lapis | | Lapis | ||
| | | | ||
| 2 | | 2 | ||
| surface | | surface | ||
Line 111: | Line 113: | ||
|- | |- | ||
| Diamond | | Diamond | ||
| | | | ||
| 2 | | 2 | ||
| sea level | | sea level | ||
Line 117: | Line 119: | ||
|- | |- | ||
| Emerald | | Emerald | ||
| | | | ||
| 1 | | 1 | ||
| sea level | | sea level | ||
| 42 | | 42 | ||
|- | |- | ||
| Galena | | Galena (Lead) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 39 | | 39 | ||
|- | |- | ||
| | | Sulfur | ||
| | | | ||
| 8 | | 8 | ||
| sea level | | sea level |
Revision as of 21:23, 17 May 2019
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.
Protip In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface.
Here is the page for more information on the prospecting pick and how to use it.
Ore stats
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
Shallow ores
Shallow ores stop at a certain depth.
Ore | Y min | Y max | Avg radius | Follows | Rarity |
---|---|---|---|---|---|
Lignite (Brown coal) | 5 | surface | 23 | ||
Surface Copper | 4.5 | surface | 3 |
Deep ores
Deep ores go from the mantle up to a Y max.
Ore | Y max | Avg radius | Follows | Rarity |
---|---|---|---|---|
Bituminous Coal | 8 | sea level | 20 | |
Saltpeter | 10 | sea level | 299 | |
Gold | 2 | straight | 6 | |
Silver | 2 | straight | 20 | |
Deep Copper | 6 | surface | 54 | |
Sphalerite (Zinc) | 4 | surface | 53 | |
Cassiterite (Tin) | 4 | surface | 24 | |
Bismuthinite | 4 | surface | 27 | |
Limonite (Iron) | 3 | sea level | 14 | |
Lapis | 2 | surface | 2 | |
Diamond | 2 | sea level | 24 | |
Emerald | 1 | sea level | 42 | |
Galena (Lead) | 4 | surface | 39 | |
Sulfur | 8 | sea level | 54 |
Ore Specifics
Gold and Silver
Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore blasting bombs can be utilized to great effect to clear out quartz.
Cassiterite
There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.
Lapis
Lapis only spawns in claystone.
{{{title}}} | |
---|---|