Ore Deposits: Difference between revisions
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[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]] | [[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]] | ||
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. | Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. | ||
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk. | |||
<pre>Protip | |||
In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface. | |||
</pre> | |||
Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it. | |||
== Ore stats == | == Ore stats == | ||
All ores are uniformly distributed through the ground. | All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk. | ||
=== Shallow ores === | === Shallow ores === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! Ore | ||
! Y min | ! Y min | ||
! Y max | ! Y max | ||
! Avg | ! Avg radius | ||
! | ! Follows | ||
! Rarity | |||
|- | |- | ||
| Lignite | | Lignite (Brown coal) | ||
| | | | ||
| | | | ||
| | | 5 | ||
| surface | | surface | ||
| 23 | |||
|- | |- | ||
| Surface Copper | | Surface Copper | ||
| | | | ||
| | | | ||
| 4.5 | | 4.5 | ||
| surface | | surface | ||
| 3 | |||
|} | |} | ||
=== Deep ores === | === Deep ores === | ||
Line 38: | Line 46: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! Ore | ||
! Y max | ! Y max | ||
! Avg | ! Avg radius | ||
! | ! Follows | ||
! Rarity | |||
|- | |- | ||
| Bituminous Coal | | Bituminous Coal | ||
| | | | ||
| 8 | | 8 | ||
| sea level | | sea level | ||
| 20 | |||
|- | |- | ||
| Saltpeter | | Saltpeter | ||
| | | | ||
| 10 | | 10 | ||
| sea level | | sea level | ||
| 299 | |||
|- | |- | ||
| Gold | | Gold | ||
| | | | ||
| 2 | | 2 | ||
| straight | | straight | ||
| 6 | |||
|- | |- | ||
| Silver | | Silver | ||
| | | | ||
| 2 | | 2 | ||
| straight | | straight | ||
| 20 | |||
|- | |- | ||
| Deep Copper | | Deep Copper | ||
| | | | ||
| 6 | | 6 | ||
| surface | | surface | ||
| 54 | |||
|- | |- | ||
| Sphalerite | | Sphalerite (Zinc) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 53 | |||
|- | |- | ||
| Cassiterite | | Cassiterite (Tin) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 24 | |||
|- | |- | ||
| | | Bismuthinite | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 27 | |||
|- | |- | ||
| Limonite | | Limonite (Iron) | ||
| | | | ||
| 3 | | 3 | ||
| sea level | | sea level | ||
| 14 | |||
|- | |- | ||
| Lapis | | Lapis | ||
| | | | ||
| 2 | | 2 | ||
| surface | | surface | ||
| 2 | |||
|- | |- | ||
| Diamond | | Diamond | ||
| | | | ||
| 2 | | 2 | ||
| sea level | | sea level | ||
| 24 | |||
|- | |- | ||
| Emerald | | Emerald | ||
| | | | ||
| 1 | | 1 | ||
| sea level | | sea level | ||
| 42 | |||
|- | |- | ||
| Galena | | Galena (Lead) | ||
| | | | ||
| 4 | | 4 | ||
| surface | | surface | ||
| 39 | |||
|- | |- | ||
| | | Sulfur | ||
| | | | ||
| 8 | | 8 | ||
| sea level | | sea level | ||
| 54 | |||
|} | |} | ||
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=== Gold and Silver === | === Gold and Silver === | ||
Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore | Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. [[Ore blasting bomb]]s can be utilized to great effect to clear out quartz. | ||
=== Cassiterite === | === Cassiterite === | ||
There's a | There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits. | ||
===Lapis=== | ===Lapis=== | ||
Lapis only spawns in claystone. | Lapis only spawns in claystone. | ||
{{Navbox|Vintage Story}} |
Revision as of 21:23, 17 May 2019
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz has the widest disk by far, but most disks are around an average of 5.5 blocks wide. The overall shape of the ore disk will typically be shaped similarly to the surface above and will always cover the same horizontal area. This means that regions with flat ground will also have "flat" ore disks, and where the surface is jagged, the disks will be tilted and distorted. Thus, in flat areas mining horizontally reduces your chances of finding an ore disk. In flatter areas, creating vertical mine shafts can increase your chances of locating an ore vein. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disk.
Protip In general: For vertical shafts, the chance of finding an ore disk is always the same, but for horizontal mining shafts the chance of finding an ore depends on the general shape of the surface.
Here is the page for more information on the prospecting pick and how to use it.
Ore stats
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
Shallow ores
Shallow ores stop at a certain depth.
Ore | Y min | Y max | Avg radius | Follows | Rarity |
---|---|---|---|---|---|
Lignite (Brown coal) | 5 | surface | 23 | ||
Surface Copper | 4.5 | surface | 3 |
Deep ores
Deep ores go from the mantle up to a Y max.
Ore | Y max | Avg radius | Follows | Rarity |
---|---|---|---|---|
Bituminous Coal | 8 | sea level | 20 | |
Saltpeter | 10 | sea level | 299 | |
Gold | 2 | straight | 6 | |
Silver | 2 | straight | 20 | |
Deep Copper | 6 | surface | 54 | |
Sphalerite (Zinc) | 4 | surface | 53 | |
Cassiterite (Tin) | 4 | surface | 24 | |
Bismuthinite | 4 | surface | 27 | |
Limonite (Iron) | 3 | sea level | 14 | |
Lapis | 2 | surface | 2 | |
Diamond | 2 | sea level | 24 | |
Emerald | 1 | sea level | 42 | |
Galena (Lead) | 4 | surface | 39 | |
Sulfur | 8 | sea level | 54 |
Ore Specifics
Gold and Silver
Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore blasting bombs can be utilized to great effect to clear out quartz.
Cassiterite
There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.
Lapis
Lapis only spawns in claystone.
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