Ore Deposits: Difference between revisions

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[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]]
[[File:OreDistribution.png|600px|thumbnail|right| Typical example of ore distribution in Vintage Story]]


Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. Throughout this page, the numbers shown will all be in '''absolute terms'''. In the world when you press "V" it shows you the '''relative coordinates'''. To find the absolute dig down to the mantle and take that number, subtract 3, and add it to 256. That number will be the absolute value for y=0 in your world. For a typical world subtract -115 from the absolute numbers and that'll get you close.
Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore.  
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above but always cover the same horizontal area. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide. For vertical shafts, the chance of hitting an ore disk is always the same and horizontal shafts the chance depends on the shape of the surface generally.


 
Here is the page for more information on the [[Prospecting_Pick|prospecting pick]] and how to use it.
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide. For vertical shafts, the chance of hitting an ore disk is always the same since they are simply offset up or down, they always cover the same horizontal area.
== Ore stats ==
== Ore stats ==
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! ore
! Ore
! Y min
! Y min
! Y max
! Y max
! Avg radius
! Avg radius
! follows
! Follows
! rarity
! Rarity
|-
|-
| Lignite
| Lignite (Brown coal)
| 123
|  
| 236
|  
| 5
| 5
| surface
| surface
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|-
|-
| Surface Copper
| Surface Copper
| 236
|  
| 251
|  
| 4.5
| 4.5
| surface
| surface
| 3
| 3
|}
|}


=== Deep ores ===
=== Deep ores ===
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! ore
! Ore
! Y max
! Y max
! Avg radius
! Avg radius
! follows
! Follows
! rarity
! Rarity
|-
|-
| Bituminous Coal
| Bituminous Coal
| 179
|  
| 8
| 8
| sea level
| sea level
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|-
|-
| Saltpeter
| Saltpeter
| 205
|  
| 10
| 10
| sea level
| sea level
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|-
|-
| Gold
| Gold
| 256
|  
| 2
| 2
| straight
| straight
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|-
|-
| Silver
| Silver
| 256
|  
| 2
| 2
| straight
| straight
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|-
|-
| Deep Copper
| Deep Copper
| 154
|  
| 6
| 6
| surface
| surface
| 54
| 54
|-
|-
| Sphalerite
| Sphalerite (Zinc)
| 256
|  
| 4
| 4
| surface
| surface
| 53
| 53
|-
|-
| Cassiterite
| Cassiterite (Tin)
| 154
|  
| 4
| 4
| surface
| surface
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|-
|-
| Bismuthinite
| Bismuthinite
| 218
|  
| 4
| 4
| surface
| surface
| 27
| 27
|-
|-
| Limonite
| Limonite (Iron)
| 243
|  
| 3
| 3
| sea level
| sea level
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|-
|-
| Lapis
| Lapis
| 205
|  
| 2
| 2
| surface
| surface
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|-
|-
| Diamond
| Diamond
| 51
|  
| 2
| 2
| sea level
| sea level
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|-
|-
| Emerald
| Emerald
| 59
|  
| 1
| 1
| sea level
| sea level
| 42
| 42
|-
|-
| Galena
| Galena (Lead)
| 256
|  
| 4
| 4
| surface
| surface
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|-
|-
| Sulfer
| Sulfer
| 256
|  
| 8
| 8
| sea level
| sea level

Revision as of 11:34, 6 October 2018

Typical example of ore distribution in Vintage Story

Finding ore in Vintage Story can be challenging, so to help you out here is how the game spawns ore. To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above but always cover the same horizontal area. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide. For vertical shafts, the chance of hitting an ore disk is always the same and horizontal shafts the chance depends on the shape of the surface generally.

Here is the page for more information on the prospecting pick and how to use it.

Ore stats

All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.

Shallow ores

Shallow ores stop at a certain depth.

Ore Y min Y max Avg radius Follows Rarity
Lignite (Brown coal) 5 surface 23
Surface Copper 4.5 surface 3

Deep ores

Deep ores go from the mantle up to a Y max.

Ore Y max Avg radius Follows Rarity
Bituminous Coal 8 sea level 20
Saltpeter 10 sea level 299
Gold 2 straight 6
Silver 2 straight 20
Deep Copper 6 surface 54
Sphalerite (Zinc) 4 surface 53
Cassiterite (Tin) 4 surface 24
Bismuthinite 4 surface 27
Limonite (Iron) 3 sea level 14
Lapis 2 surface 2
Diamond 2 sea level 24
Emerald 1 sea level 42
Galena (Lead) 4 surface 39
Sulfer 8 sea level 54

Ore Specifics

Gold and Silver

Gold and silver only spawn in layers of quartz. Following a quartz layer is a good way to find them. Ore blasting bombs can be utilized to great effect to clear out quartz.

Cassiterite

There's a .003% chance to come across a massive cassiterite deposit in a chunk. If you do consider yourself extremely lucky, since the smallest of these deposits are larger than the largest of the normal sized deposits.

Lapis

Lapis only spawns in claystone.


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