Ore Deposits: Difference between revisions

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To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide.  
To the right, there is a picture of a typical ore distribution in Vintage Story. The main thing to notice is the ores are distributed at random heights in disks at various angles. Some ores have wider disks than others. Quartz by far as the widest disks but most disks are around an average of 5.5 blocks wide. These disks typically are shaped similarly to the surface above. Meaning in regions where the ground is flat the disks will be flat and where the surface is jagged the disks will be tilted and distorted. That means in flat areas horizontal mining has less of a chance to hit the disk then vert mine shafts. This continues to be true until the surface is jagged enough that its slope is greater than the disk is wide. For vertical shafts, the chance of hitting an ore disk is always the same since they are simply offset up or down, they always cover the same horizontal area.
== Ore stats ==
== Ore stats ==
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
All ores are uniformly distributed through the ground. Rarity is the average amount of ores per chunk.
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