Modding:WorldGen Configuration: Difference between revisions
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=== Y-Thresholds === | === Y-Thresholds === | ||
Imagine you had a side view of a mountain and you could make it wider and thinner at any given elevation. This is approximately how the y-threshold system works. terrainYKeyPositions are the relative (0=bottom, 1=top of the world) coordinates and terrainYKeyThresholds define how much Percent of terrain should be solid blocks ( | Imagine you had a side view of a mountain and you could make it wider and thinner at any given elevation. This is approximately how the y-threshold system works. terrainYKeyPositions are the relative (0=bottom, 1=top of the world) coordinates and terrainYKeyThresholds define how much Percent of terrain should be solid blocks (0 = always solid, 1 = always air), or in other words it's density. We could also make a graph of this: | ||
[[File:Densitygraph.png]] | [[File:Densitygraph.png]] |