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In this example at maximum world height the density is 0, so there will always be air blocks. In the middle we have a jump where the y-position changes, but not the density, so this will create cliffs in the mountain. On the lower end the opposite happens. The Y-Position changes very little but it's density increases a lot. If that position happens to be at the sealevel we would get flat beaches. The default sealevel y-position is 0.43 | In this example at maximum world height the density is 0, so there will always be air blocks. In the middle we have a jump where the y-position changes, but not the density, so this will create cliffs in the mountain. On the lower end the opposite happens. The Y-Position changes very little but it's density increases a lot. If that position happens to be at the sealevel we would get flat beaches. The default sealevel y-position is 0.43 | ||
And below a certain y-position the density is always 1. If we would set that to a lower value, we would get very deep lakes. | And below a certain y-position the density is always 1. If we would set that to a lower value, we would get very deep lakes. | ||
The amount of Y-Thresholds is arbitrary you may use any quantity, just make sure both lists have the same amount of elements. | |||
=== Testing Landforms === | === Testing Landforms === |