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(Created page with "== Sample landform == <pre> { code: "landforms", "variants": [ { "code": "humongous mountain", "comment": "humongous mountains with caverns in them", "hexcol...") |
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* <code>terrainOctaves: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]</code> would give you veeeery rugged and chaotic terrain | * <code>terrainOctaves: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]</code> would give you veeeery rugged and chaotic terrain | ||
'''Octave Thresholds''' | |||
These act as substractor to the octaves. This allows you for example to generate a flat terrain with a few rare bumps by it, by setting something like this: | These act as substractor to the octaves. This allows you for example to generate a flat terrain with a few rare bumps by it, by setting something like this: | ||
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terrainOctaves: [1, 1, 1, 0, 0, 0, 1, 0, 0, 0], | terrainOctaves: [1, 1, 1, 0, 0, 0, 1, 0, 0, 0], | ||
terrainOctaveThresholds: [0, 0, 0, 0, 0, 0, 0.7, 0, 0, 0], | terrainOctaveThresholds: [0, 0, 0, 0, 0, 0, 0.7, 0, 0, 0], | ||
</code> | </code> | ||
== Y-Thresholds == | == Y-Thresholds == |