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After a little fiddling, we have our model. In this case it's a candle holder with a candle. Once we have it, we can slap some textures on. | After a little fiddling, we have our model. In this case it's a candle holder with a candle. Once we have it, we can slap some textures on. | ||
[[File:Vsmc_5.png | [[File:Vsmc_5.png]] | ||
Let's look at this interface - Textures are assigned separately for each side of the model, which we need to apply manually. We can speed it up by clicking Copy and then Paste for every side. If a side is not going to be visible ingame, you can unclick "Enabled", which will make that side invisible. | Let's look at this interface - Textures are assigned separately for each side of the model, which we need to apply manually. We can speed it up by clicking Copy and then Paste for every side. If a side is not going to be visible ingame, you can unclick "Enabled", which will make that side invisible. |