Modding:VS Model Creator tutorials: Difference between revisions

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Once you have something selected, you can get to the modeling proper - Voxel Size determines the shape and size of the object, Position moves it around the grid, while Origin is from where the model is supposed to 'start' from. This mostly comes into play when rotating the object
Once you have something selected, you can get to the modeling proper - Voxel Size determines the shape and size of the object, Position moves it around the grid, while Origin is from where the model is supposed to 'start' from. This mostly comes into play when rotating the object


[[File:Vsmc_3.png|500px]]
[[File:Vsmc_3.png]]


When adding more cubes, it's important to keep in mind what you have selected - In this case, Cube2 is docked under Cube1, so if we move the latter, Cube2 will end up moving along with Cube1. Cube 3 in this example is sitting on its own, and is unaffected by the other two.
When adding more cubes, it's important to keep in mind what you have selected - In this case, Cube2 is docked under Cube1, so if we move the latter, Cube2 will end up moving along with Cube1. Cube 3 in this example is sitting on its own, and is unaffected by the other two.
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