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(Created page with "As a modder, if haven't had experience with multiplayer environments, the learning curve can be a bit steep at first. This document is here to help you with common pitfalls. A...") |
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=== Blocks === | === Blocks === | ||
A call to SetBlock() and ExchangeBlock() is automatically synced. | A call to <code>SetBlock()</code> and <code>ExchangeBlock()</code> is automatically synced. | ||
If you change any data on a block entity, you usualay have to call | If you change any data on a block entity, you usualay have to call <code>MarkDirty()</code> inside the block entity. It will resend all block entity data to all nearby clients. | ||
=== Inventory === | === Inventory === | ||
Changing inventory contents usually requires you to call <code>slot.MarkDirty()</code> so that the client sees the change. | Changing inventory contents usually requires you to call <code>slot.MarkDirty()</code> so that the client sees the change. | ||
=== Sound&Particles === | |||
Playing sounds and spawning particles on the server side is possible! These are automatically synced to all nearby clients. |