Modding:Simple Particles: Difference between revisions

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=== Quantity ===
=== Quantity ===
<syntaxhighlight lang="c#">
    myParticles.minQuantity = 3;
</syntaxhighlight>
[[File:Particles (many).gif|300px]]
<syntaxhighlight lang="c#">
    myParticles.minQuantity = 0;
    myParticles.addQuantity = 100;
</syntaxhighlight>
[[File:Particles (random many).png|300px]]


=== Color ===
=== Color ===
<syntaxhighlight lang="c#">
    myParticles.color = ColorUtil.ToRGBABytes(ColorUtil.ColorFromArgb(255, 255, 0, 0));
</syntaxhighlight>
[[File:Particles (red).gif|300px]]
<syntaxhighlight lang="c#">
    Random rand = new Random();
    myParticles.color = ColorUtil.ToRGBABytes(ColorUtil.ColorFromArgb(255, rand.Next(0, 255), rand.Next(0, 255), rand.Next(0, 255)));
</syntaxhighlight>
[[File:Particles (random colors).gif|300px]]


=== Glow ===
=== Glow ===


=== Opacity ===
<syntaxhighlight lang="c#">
    myParticles.glowLevel = 20;
</syntaxhighlight>
 
[[File:Particles (glowing).gif|300px]]
 
<syntaxhighlight lang="c#">
    myParticles.glowLevel = 255;
</syntaxhighlight>
 
[[File:Particles (glowing brightest).gif|300px]]
 
=== Gravity ===
 
<syntaxhighlight lang="c#">
    myParticles.gravityEffect = 0.1F;
</syntaxhighlight>
 
[[File:Particles (low gravity).gif|300px]]
 
=== Size ===


=== Model ===
=== Model ===


=== Gravity ===
=== Opacity ===


=== Die In Air/ Liquid ===
=== Die In Air/ Liquid ===
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