Modding:Setting up your Development Environment: Difference between revisions
From Vintage Story Wiki
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** Add the following command line arguments: <code>-openWorld="modsamplestest" -p3 --addModPath="C:\path\to\your\bin\folder" --addOrigin="C:\path\to\your\assets\folder\if\you\have\any"</code> | ** Add the following command line arguments: <code>-openWorld="modsamplestest" -p3 --addModPath="C:\path\to\your\bin\folder" --addOrigin="C:\path\to\your\assets\folder\if\you\have\any"</code> | ||
* If want to ship a source mod, set up a modinfo.json ([https://github.com/copygirl/CarryCapacity/blob/master/resources/modinfo.json example]). Make sure your folders are set up in a way that the modPath contains the modinfo.json and a folder named "src" containg your source files | * If want to ship a source mod, set up a modinfo.json ([https://github.com/copygirl/CarryCapacity/blob/master/resources/modinfo.json example]). Make sure your folders are set up in a way that the modPath contains the modinfo.json and a folder named "src" containg your source files | ||
** Add the following command line arguments: <code>-openWorld="modsamplestest" -p3 --addModPath="C:\path\to\your\ | ** Add the following command line arguments: <code>-openWorld="modsamplestest" -p3 --addModPath="C:\path\to\your\modPath"</code> | ||