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The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level. | |||
The [[Modding:Matrix_Operations|matrix operations]] page explains the matrix operations used by ChestLabelRenderer. | |||
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub! | A thorough tutorial is still missing, but until then you can look at the sample code on GitHub! | ||
* Setting up a custom Shader: https://github.com/anegostudios/vsmodexamples/ | <!--T:2--> | ||
* Rendering a HUD Element: https://github.com/anegostudios/vsmodexamples/ | * Setting up a custom Shader: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/ScreenOverlayShaderExample | ||
* Rendering a HUD Element: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/HudOverlaySample | |||
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{{Navbox/ | {{Navbox/codemodding}} |