Modding:Modding Efficiently: Difference between revisions

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* Don't restart/rejoin at all if you are doing trial&error on textures and shape files. These can be reloaded with the commands <code>.reload textures</code> and <code>.reload shapes</code>. The latter may require you to place&remove a block so that the chunk gets redrawn
* Don't restart/rejoin at all if you are doing trial&error on textures and shape files. These can be reloaded with the commands <code>.reload textures</code> and <code>.reload shapes</code>. The latter may require you to place&remove a block so that the chunk gets redrawn
* Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -pcreativebuilding</code> - this will insta-launch you into a super flat creative world named "TestWorld"
* Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -pcreativebuilding</code> - this will insta-launch you into a super flat creative world named "TestWorld"
* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-)
* Leave your mod unpacked in the mods folder! No need to zip it up, it'll load up just fine unpacked :-)
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview.
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview.
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview.  
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview.  
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