Confirmedusers, Bureaucrats, editor, Administrators
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* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview. | * Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview. | ||
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview. | * Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview. | ||
* | * Use the <code>/expclang</code> command to generate a neatly pre-formatted list of language entries destined for your en.json, it's placed in a file named collectiblelang.json in the same folder where VintageStory.exe is. It creates language entries for any block or item that currently has no translation. Can save you a ton of time by not needing to handwrite your en.json file. | ||
* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered. | * Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered. | ||
* If you are doing programming tasks | * If you are doing programming tasks |