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** Use break points for debugging. | ** Use break points for debugging. | ||
** You can use edit&continue feature of Visual Studio to modify code while the game is running! | ** You can use edit&continue feature of Visual Studio to modify code while the game is running! | ||
** If you don't already use the [https://github.com/anegostudios/vsmodexamples/blob/master/RedirectLogs.cs RedirectLogs] mod during testing to see the log output live in the Visual Studio output window | |||
** If you are working with shaders, you can reload them with <code>.reload shaders</code> | ** If you are working with shaders, you can reload them with <code>.reload shaders</code> |