Modding:Modding Efficiently: Difference between revisions

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** Use break points for debugging.  
** Use break points for debugging.  
** You can use edit&continue feature of Visual Studio to modify code while the game is running!
** You can use edit&continue feature of Visual Studio to modify code while the game is running!
** If you don't already use the [https://github.com/anegostudios/vsmodexamples/blob/master/RedirectLogs.cs RedirectLogs] mod during testing to see the log output live in the Visual Studio output window
** If you are working with shaders, you can reload them with <code>.reload shaders</code>
** If you are working with shaders, you can reload them with <code>.reload shaders</code>
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