Modding:Modding Efficiently: Difference between revisions

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* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-)
* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-)
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground
* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of search and scouring the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered.
* If you are a doing programming tasks
* If you are a doing programming tasks
** Use break points for debugging.  
** Use break points for debugging.  
** You can use edit&continue feature of Visual Studio to modify code while the game is running!
** You can use edit&continue feature of Visual Studio to modify code while the game is running!
** If you are working with shaders, you can reload them with <code>.reload shaders</code>
** If you are working with shaders, you can reload them with <code>.reload shaders</code>
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