Confirmedusers, Bureaucrats, editor, Administrators
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* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-) | * Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-) | ||
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground | * Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground | ||
* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of search and scouring the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered. | |||
* If you are a doing programming tasks | * If you are a doing programming tasks | ||
** Use break points for debugging. | ** Use break points for debugging. | ||
** You can use edit&continue feature of Visual Studio to modify code while the game is running! | ** You can use edit&continue feature of Visual Studio to modify code while the game is running! | ||
** If you are working with shaders, you can reload them with <code>.reload shaders</code> | ** If you are working with shaders, you can reload them with <code>.reload shaders</code> |