Modding:Modding Efficiently: Difference between revisions

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(Created page with "Modding and even Game development itself usually requires a lot of trial & error. The more time you can save on those iteration times the better. Besides being quick to start...")
 
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* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-)
* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-)
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground
* If you are a programmer, use break points for debugging. Also can use edit&continue feature of Visual Studio to modify code why the game is running!
* If you are a programmer
** Use break points for debugging.  
** You can use edit&continue feature of Visual Studio to modify code why the game is running!
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