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To make your mod easy to install and use, it should be packed into a [https://en.wikipedia.org/wiki/Zip_(file_format) zip file]. Any assets (images, .json files, etc) go in a "assets" directory in the root of the zip, any C# DLLs (and optionally, PDB files) go directly into the zip file root as well. | To make your mod easy to install and use, it should be packed into a [https://en.wikipedia.org/wiki/Zip_(file_format) zip file]. Any assets (images, .json files, etc) go in a "assets" directory in the root of the zip, any C# DLLs (and optionally, PDB files) go directly into the zip file root as well. | ||
Please note that if you have a code mod that has no assets (AKA, your mod is a single C# DLL), it is possible to ship the bare DLL without packing it into a zip. This is not really a good idea though, as when distributed this way it is hard to include a PDB file and downloading DLLs directly in Windows can lead to issues with | Please note that if you have a code mod that has no assets (AKA, your mod is a single C# DLL), it is possible to ship the bare DLL without packing it into a zip. This is not really a good idea though, as when distributed this way it is hard to include a PDB file and downloading DLLs directly in Windows can lead to issues with your mod failing to load due to security policies applied to files downloaded from the internet. | ||
== Info file == | == Info file == |
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