Modding:Item Json Properties: Difference between revisions

From Vintage Story Wiki
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     <td>object</td>
     <td>object</td>
     <td>item default</td>
     <td>item default</td>
     <td>Used for scaling, rotation or offseting the item when rendered in guis.</td>
     <td>Used for scaling, rotation or offsetting the item when rendered in guis.</td>
     <td>Any Item</td>
     <td>Any Item</td>
   </tr>
   </tr>
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     <td>object</td>
     <td>object</td>
     <td>item default</td>
     <td>item default</td>
     <td>Used for scaling, rotation or offseting the item when rendered in the first person mode hand.</td>
     <td>Used for scaling, rotation or offsetting the item when rendered in the first person mode hand.</td>
     <td>Any Item</td>
     <td>Any Item</td>
   </tr>
   </tr>
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     <td>object</td>
     <td>object</td>
     <td>item default</td>
     <td>item default</td>
     <td>Used for scaling, rotation or offseting the item when rendered in the third person mode hand.</td>
     <td>Used for scaling, rotation or offsetting the item when rendered in the third person mode hand.</td>
     <td>Any Item</td>
     <td>Any Item</td>
   </tr>
   </tr>
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     <td>object</td>
     <td>object</td>
     <td>item default</td>
     <td>item default</td>
     <td>Used for scaling, rotation or offseting the rendered as a dropped item on the ground.</td>
     <td>Used for scaling, rotation or offsetting the rendered as a dropped item on the ground.</td>
     <td>Any Item</td>
     <td>Any Item</td>
   </tr>
   </tr>
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The following are available animations used by items in the game:
The following are available animations used by items in the game:


''breaktool, smithing, hoe, axe, knap, swordhit, spearhit, shoveldig, shears, scythe, holdunderarm.
''axe, breaktool, hoe, holdbothhandslarge, holdunderarm, knap, scythe, shears, shoveldig, smithing, spearhit, swordhit, twohandplaceblock, water.


</tr>
</tr>
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