219
edits
Lazy Warlock (talk | contribs) |
Lazy Warlock (talk | contribs) |
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<td>boolean</td> | <td>boolean</td> | ||
<td>-</td> | <td>-</td> | ||
<td>Tells an item to render it's texture as a shape rather than utilizing the assigned | <td>Tells an item to render it's texture as a shape rather than utilizing the assigned shape</td> | ||
<td>redmeat (vintage)</td> | <td>redmeat (vintage)</td> | ||
</tr> | </tr> | ||
Line 1,490: | Line 1,490: | ||
<td>object</td> | <td>object</td> | ||
<td>-</td> | <td>-</td> | ||
<td> | <td>If used, gives the item a different shape while it's in the player's inventory.</td> | ||
<td>lantern</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>item default</td> | <td>item default</td> | ||
<td>Used for scaling, rotation or offseting the item when rendered in guis.</td> | <td>Used for scaling, rotation or offseting the item when rendered in guis.</td> | ||
<td>Any Item</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>item default</td> | <td>item default</td> | ||
<td>Used for scaling, rotation or offseting the item when rendered in the first person mode hand.</td> | <td>Used for scaling, rotation or offseting the item when rendered in the first person mode hand.</td> | ||
<td>Any Item</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>item default</td> | <td>item default</td> | ||
<td>Used for scaling, rotation or offseting the item when rendered in the third person mode hand.</td> | <td>Used for scaling, rotation or offseting the item when rendered in the third person mode hand.</td> | ||
<td>Any Item</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 1,515: | Line 1,519: | ||
<td>item default</td> | <td>item default</td> | ||
<td>Used for scaling, rotation or offseting the rendered as a dropped item on the ground.</td> | <td>Used for scaling, rotation or offseting the rendered as a dropped item on the ground.</td> | ||
<td>Any Item</td> | |||
</tr> | </tr> | ||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_toolracktransform" data-tt-parent="root">toolrackTransform</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>If the item can be placed on a toolrack (using the rackable property) this will transform its position while on the toolrack.</td> | |||
<td>Axe, Hoe, Scythe, Sword</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_glowlevel" data-tt-parent="root">glowLevel</div></td> | |||
<td>number</td> | |||
<td>0</td> | |||
<td>Gives the item a light value that it produces when held and dropped on the ground.</td> | |||
<td>gear (temporal)</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_animation_use" data-tt-parent="root">heldTpUseAnimation</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>The animation played when an item is used with a right-click function.</td> | |||
<td>hoe</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_animation_hit" data-tt-parent="root">heldTpHitAnimation</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>The animation played when swinging the item with the left-click mouse button.</td> | |||
<td>axe, hoe, sword</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_animation_idle" data-tt-parent="root">heldTpIdleAnimation</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>Gives the item a unique animation when being idly held by the player.</td> | |||
<td>strawdummy</td> | |||
</tr> | |||
</table> | </table> | ||
edits