219
edits
Lazy Warlock (talk | contribs) |
Lazy Warlock (talk | contribs) |
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
inFirePitProps: { | |||
transform: { | |||
scale: 0.85, | |||
origin: { x: 0.5, y: 0.0625, z: 0.5 }, | |||
translation: { x: -0.03125, y: 0.0625, z: 0.046875 }, | |||
rotation: { x: 0, y: 0, z: 90 } | |||
}, | |||
useFirepitModel: "Spit" | |||
}, | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"><div class="tt" data-tt-id="p_alist_whenspill" data-tt-parent="p_alist_waterprops">whenSpilled</div></td> | ||
<td>-</td> | <td>-</td> | ||
<td>-</td> | <td>-</td> | ||
<td>Determines what happens when the "spill" interaction is used. Only works if the allowSpill property is set to true.</td> | <td>Determines what happens when the "spill" interaction is used. Only works if the allowSpill property is set to true.</td> | ||
<td>waterportion, limewater</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_alist_spillact" data-tt-parent="p_alist_whenspill">action</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>Code identifier that determines what happens when the liquid is spilled from a container.</td> | |||
<td>waterportion, limewater</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_alist_spillblock" data-tt-parent="p_alist_spillact">PlaceBlock</div></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>Places a block at the spilled location.</td> | |||
<td>waterportion</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_alist_spillitem" data-tt-parent="p_alist_spillact">DropContents</div></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>Drops an item at the location. If the item is a liquid it will disappear immediately with a "splash" particle effect.</td> | |||
<td>limeportion</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_alist_spillstack" data-tt-parent="p_alist_whenspill">stack</div></td> | |||
<td>string</td> | |||
<td>-</td> | |||
<td>The block or item dropped when spilled. if the "PlaceBlock" action is chosen a block is placed, if "DropContents" is used an item is generated.</td> | |||
<td>waterportion, limewater</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_alist_sfilllevel" data-tt-parent="p_alist_whenspill">stackByFillLevel</div></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>Allows for different blocks or items to be placed based on the level of the liquid in the container.</td> | |||
<td>waterportion, limewater</td> | <td>waterportion, limewater</td> | ||
</tr> | </tr> |
edits