Modding:Getting Started: Difference between revisions

From Vintage Story Wiki
Line 26: Line 26:


If you're just starting out it is certainly best to begin with a content mod, as most code mods simply extend the features of blocks, items and entities made from a content mod anyways. Once you've mastered content mods you can move onto coding if you want to add some really special things to your Vintage Story experience.
If you're just starting out it is certainly best to begin with a content mod, as most code mods simply extend the features of blocks, items and entities made from a content mod anyways. Once you've mastered content mods you can move onto coding if you want to add some really special things to your Vintage Story experience.
More advanced programmers may be tempted to jump code mods immediately, but it is still highly suggested you familiarize yourself with content mods first since you'll almost certainly be using them in tandem with any C# code you write.


The first thing you can do while starting your first content mod is to familiarize yourself with the '''[[Modding:The Asset System | Asset System]]'''. This is where most of the magic in Vintage Story is accomplished, and you'll be using these resources constantly while modding.  
The first thing you can do while starting your first content mod is to familiarize yourself with the '''[[Modding:The Asset System | Asset System]]'''. This is where most of the magic in Vintage Story is accomplished, and you'll be using these resources constantly while modding.  


{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
219

edits