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__TOC__</noinclude> | |||
== Common Issues & Solutions == | == Common Issues & Solutions == | ||
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* Although the issue is supposedly solved from [https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/ v''1.19.0''], this can still sometimes happen due to having a large number of textures. | * Although the issue is supposedly solved from [https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/ v''1.19.0''], this can still sometimes happen due to having a large number of textures. | ||
* It may also be caused by using unsupported graphics cards, potentially those that have a low amount of VRAM. | * It may also be caused by using unsupported graphics cards, potentially those that have a low amount of VRAM. | ||
=== My Block with a custom shape is causing holes in adjacent blocks. === | |||
[[File:Block not showing horizontal tiles for debugging content..png|frameless]] | |||
* Your block needs to be marked as not solid and not opaque.<syntaxhighlight lang="json"> | |||
"sidesolid": { | |||
"all": false | |||
}, | |||
"sideopaque": { | |||
"all": false | |||
} | |||
</syntaxhighlight> | |||
** This is due to how block occlusion works - A block's face is only rendered if the connecting face is not marked as solid. | |||
== Debugging & Logs == | == Debugging & Logs == |