Modding:Debugging Content: Difference between revisions

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In progress.
In progress.
== Common Issues & Solutions ==
Some issues are a lot more common than other issues, and when it comes to content modding, it's likely that someone else has had the exact same issue you are trying to fix. 
=== My mod does not appear in the Mod Manager list. ===
* Your mod is likely in the wrong folder. Ensure your mod is placed inside the "Mods" directory of your game installation, or inside the folder shown when "Open Mods Folder" is clicked on the mod manager.
=== "Unable to load mod. Check log files." in Mod Manager list. ===
[[File:UnableToLoadModImage.png|frameless|680x680px]]
* Your [[modinfo]] file may be formatted wrong.
* You may have two mods with the same modid.
* Your mod structure is not setup correctly. See [[Modding:Developing a Content Mod#Template/Example Mod Setup|Developing a Content Mod]].
** The modinfo, assets, and (optionally) modicon file must be found inside the top-level folder of your mod.
=== My Block/Item/Entity is not appearing in game! ===
* There is likely a mistake in your asset's json file. See the '''Debugging & Logs''' section below.
* Check you have added your asset to the correct creative menu.
** Or, see if the object exists by using ''/giveitem itemcode'' or ''/giveblock blockcode.''
== Debugging & Logs ==
Vintage Story logs... pretty much everything. If there is a particular issue inside a json file, the logs will tell you what file it is.


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