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CreativeMD (talk | contribs) No edit summary |
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
ingredients: { | ingredients: { | ||
"P": { type: "item", code: "pickaxe-copper"}, | "P": { type: "item", code: "game:pickaxe-copper"}, | ||
"S": { type: "item", code: "stick"} | "S": { type: "item", code: "game:stick"} | ||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<code>Type</code> is either <code>block</code> or <code>item</code> depending whether it's an item or a block. | <code>Type</code> is either <code>block</code> or <code>item</code> depending whether it's an item or a block. | ||
When recipes have vanilla items they need <code>game:</code> in front of the item name. When they are from your own mod you can just put the item name. | |||
In order to find out the <code>code</code> of each item (or block), you can type <code>.edi</code> into console, which will add the code property to the tooltip: | In order to find out the <code>code</code> of each item (or block), you can type <code>.edi</code> into console, which will add the code property to the tooltip: | ||
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
ingredients: { | ingredients: { | ||
"P": { type: "item", code: "pickaxe-copper"}, | "P": { type: "item", code: "game:pickaxe-copper"}, | ||
"S": { type: "item", code: "stick", quantity: 2} | "S": { type: "item", code: "game:stick", quantity: 2} | ||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
ingredients: { | ingredients: { | ||
"P": { type: "item", code: "pickaxe-copper", isTool: true}, | "P": { type: "item", code: "game:pickaxe-copper", isTool: true}, | ||
"S": { type: "item", code: "stick"} | "S": { type: "item", code: "game:stick"} | ||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> |