Modding:Content Mods: Difference between revisions

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=== Adding Content === <!--T:11-->
=== Adding Content === <!--T:11-->
Adding content to Vintage Story is easy, and nearly all of the game's assets are built using the modding system. By navigating the [[Modding:Asset System|Asset System]] for the game, you can see thousands of examples that can be edited and expanded upon. New blocks, items, entities and more can be added by simply creating new files based on these existing JSON files.  
Nearly all of Vintage Story's assets are created in JSON files, and this is identical to how modders can add new content. By navigating the [[Modding:Asset System|Asset System]] for the game, you can see thousands of in-game examples that can be edited and expanded upon. New blocks, items, entities and more can be added by simply creating new files based on these existing JSON files.  


=== Modifying Game Content === <!--T:12-->
=== Modifying Game Content === <!--T:12-->
Although content can be modified by overwriting entire JSON files, it is highly recommended to use the patching system that is built in to the game. For an extensive look on how to do this, see the [[Modding:JSON Patching|JSON Patching]] modding page.  
To allow modders to make small modifications to existing JSON files, Vintage Story uses a detailed patching system that is built in to the game. For an extensive look on how to make small changes and patch files, see the [[Modding:JSON Patching|JSON Patching]] modding page.  


== First Steps == <!--T:13-->
== First Steps == <!--T:13-->


=== Create your own Content Mod === <!--T:14-->
=== Creating your own Content Mod === <!--T:14-->
For a content mod to work, it needs to be set up correctly. See [[Modding:Developing a Content Mod|Developing a Content Mod]] for information on how to create, navigate, and update a content mod.
For a content mod to work, it needs to be set up correctly. See [[Modding:Developing a Content Mod|Developing a Content Mod]] for information on how to create, navigate, and update a content mod.


=== Following the Wiki Tutorials === <!--T:15-->
=== Following the Wiki Tutorials === <!--T:15-->
When you are familiar with how to create a content mod, consider taking a look at the basic tutorials. You can create a [[Modding:Basic Block|Basic Block]], [[Modding:Basic Item|Basic Item]], [[Modding:Creating Recipes|Recipes]], and many more.  
When you are familiar with how to create a content mod, consider taking a look at the [[Modding:Basic Content Tutorials|basic tutorials]]. These will guide you through creating some simple blocks, items, and recipes, as well as giving you information on some important systems for modding.  


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In the '''Modding''' navigation box below, any non-highlighted links do not require C# code to achieve. Content mods can be quite complex at times, so it is recommended to start with one of the above tutorials.
The '''Content Modding''' navigation box below shows all articles related to content modding, and will not require any C# or programming knowledge. Content mods can be quite complex at times, so it is recommended to start with the basic and intermediate tutorials before you start with making mods.


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{{Navbox/modding|Vintage Story}}
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