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VeryGoodDog (talk | contribs) m (VeryGoodDog moved page Mod:Commands to Modding:Commands: clean up main namespace) |
Lazy Warlock (talk | contribs) No edit summary |
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(IServerPlayer player, int groupId, CmdArgs args) => | (IServerPlayer player, int groupId, CmdArgs args) => | ||
{ | { | ||
EntityPlayer byEntity = player.Entity; | |||
byEntity.World.PlaySoundAt(sound, byEntity); // Play sound | byEntity.World.PlaySoundAt(sound, byEntity); // Play sound | ||
Vec3d pos = byEntity.Pos.XYZ.Add(0, byEntity.EyeHeight | Vec3d pos = byEntity.Pos.XYZ.Add(0, byEntity.EyeHeight, 0); // Setting up position to spawn particles | ||
Random rand = new Random(); | Random rand = new Random(); | ||
for (int i = 0; i < 100; i++) // Spawn 100 particles | for (int i = 0; i < 100; i++) // Spawn 100 particles | ||
Line 59: | Line 59: | ||
Vec3d realPos = pos.AddCopy(-0.1 + rand.NextDouble() * 0.2, 0, -0.1 + rand.NextDouble() * 0.2); | Vec3d realPos = pos.AddCopy(-0.1 + rand.NextDouble() * 0.2, 0, -0.1 + rand.NextDouble() * 0.2); | ||
Vec3f velocity = new Vec3f(-0.2F + (float) rand.NextDouble() * 0.4F, 0.4F + (float) rand.NextDouble() * 2F, -0.2F + (float) rand.NextDouble() * 0.4F); | Vec3f velocity = new Vec3f(-0.2F + (float) rand.NextDouble() * 0.4F, 0.4F + (float) rand.NextDouble() * 2F, -0.2F + (float) rand.NextDouble() * 0.4F); | ||
byEntity.World.SpawnParticles(1, ColorUtil. | byEntity.World.SpawnParticles(1, ColorUtil.ColorFromRgba(255, rand.Next(0, 255), rand.Next(0, 255), rand.Next(0, 255)), | ||
realPos, realPos, | realPos, realPos, | ||
velocity, velocity, (float) rand.NextDouble()*1 + 1, 0.01F, | velocity, velocity, (float) rand.NextDouble()*1 + 1, 0.01F, |
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