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'''Example 1''': Chests. For chests you need to be able store different data for each placed chest in the world. A block entity allows you to do just that.<br> | '''Example 1''': Chests. For chests you need to be able store different data for each placed chest in the world. A block entity allows you to do just that.<br> | ||
'''Example 2''': Locust nests. A locust needs needs to be able to spawn locusts on a fixed timer when a player comes close. Fixed | '''Example 2''': Locust nests. A locust needs needs to be able to spawn locusts on a fixed timer when a player comes close. Fixed timers like these are easy to make with block entities. | ||
== The BlockEntityBehavior Class == | == The BlockEntityBehavior Class == |