Modding:Block Json Properties

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Revision as of 12:26, 5 January 2017 by Tyron (talk | contribs)

Overview

A complete list of all available properties:


Property Type Default Usage
json
code
string empty A unique identifier for the block.
maxstacksize
number 64 Determines the maximum amount you can stack the block in one slot
enabled
boolean true If the block will be added to game or not
renderpass
enum opaque Determines how the block will be drawn
opaque
0 Used for solid blocks with no half transparency
opaquenocull
1 Used for non-solid single faced blocks, such as tall grass
transparent
2 Use for solid halftransparent blocks, such as glass
liquid
3 Used for liquids, produces water waves
topsoil
4 Used for grass covered blocks. Allows for a smooth transition from grass to soil, while still allowing climate tinting of grass
variantgroups
arrays
creativeinventory
arrays
shapeinventory
object
base
shape
object
base
shapebytype
object
ambientocclusion
boolean true if ambient occlusion will be applied to the block
blockmaterial
string
drawtype
enum cube
blockLayer_1
0
blockLayer_2
1
blockLayer_3
2
blockLayer_4
3
blockLayer_5
4
blockLayer_6
5
blockLayer_7
6
json
7
empty
8
cube
9
cross
10
transparent
11
liquid
12
crossandsnowlayer
13
textures
arrays
texturesinventory
arrays
texturesbytype
arrays
texturesinventorybytype
arrays
resistance
sounds
enum
place
0
walk
1
break
2
hit
3
inside
4