Modding:Block Json Properties: Difference between revisions

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     <td>'''100'''</td>
     <td>'''100'''</td>
<td>''(soil) all grass and trees can grow on it.''</td>
<td>''(soil) all grass and trees can grow on it.''</td>
  </tr>
</table>
</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_glowlevel" data-tt-parent="root">glowLevel</div></td>
    <td>0 ... 255</td>
    <td>0</td>
    <td>Causes the block to visually glow if Bloom is enabled. Basic glow level for all the blocks model elements.</td>
    <td>clay, gravel, sand, soil</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_glowlevel_info" data-tt-parent="p_glowlevel" data-invisible="true"></div></td>
    <td colspan="4">
<table class="wikitable">
  <tr style="background-color: rgba(0,0,0,0.2);">
    <th style="background-color: rgba(0,0,0,0.2);">blocks</th>
    <th style="background-color: rgba(0,0,0,0.2);">value</th>
  </tr>
  <tr>
    <td>''Glacierice''</td>
<td>'''8'''</td>
  </tr>
  <tr>
    <td>''Paperlantern''</td>
<td>'''32'''</td>
  </tr>
  <tr>
    <td>''Ember''</td>
<td>'''48'''</td>
  </tr>
  <tr>
    <td>''Fire'', ''Firepit'', ''Oillamp'', ''Torch''</td>
<td>'''64'''</td>
  </tr>
  <tr>
    <td>''Lava''</td>
<td>'''128'''</td>
   </tr>
   </tr>
</table>
</table>
Line 1,509: Line 1,471:
     <td>1</td>
     <td>1</td>
     <td></td>
     <td></td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_vertexflags" data-tt-parent="root">vertexFlags</div></td>
    <td>-</td>
    <td>-</td>
    <td>Applies special effects to a block, including motion shaders and other fancy renderings.</td>
    <td>crops, leaves, snow, tallgrass, waterlily</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_glowlevel" data-tt-parent="p_vertexflags">glowLevel</div></td>
    <td>0 ... 255</td>
    <td>0</td>
    <td>Causes the block to visually glow if Bloom is enabled. Basic glow level for all the blocks model elements.</td>
    <td>glacerice, lava</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_glowlevel_info" data-tt-parent="p_glowlevel" data-invisible="true"></div></td>
    <td colspan="4">
<table class="wikitable">
  <tr style="background-color: rgba(0,0,0,0.2);">
    <th style="background-color: rgba(0,0,0,0.2);">blocks</th>
    <th style="background-color: rgba(0,0,0,0.2);">value</th>
  </tr>
  <tr>
    <td>''Glacierice''</td>
<td>'''8'''</td>
  </tr>
  <tr>
    <td>''Paperlantern''</td>
<td>'''32'''</td>
  </tr>
  <tr>
    <td>''Ember''</td>
<td>'''48'''</td>
  </tr>
  <tr>
    <td>''Fire'', ''Firepit'', ''Oillamp'', ''Torch''</td>
<td>'''64'''</td>
  </tr>
  <tr>
    <td>''Lava''</td>
<td>'''128'''</td>
  </tr>
</table>
</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_grasswind" data-tt-parent="p_vertexflags">grassWindwave</div></td>
    <td>boolean</td>
    <td>false</td>
    <td>If true, applies the grass wind wave effect to block.</td>
    <td>tallgrass, flower, fern</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_leaveswind" data-tt-parent="p_vertexflags">leavesWindwave</div></td>
    <td>boolean</td>
    <td>false</td>
    <td>If true, applies the rustling leaves effect on a block.</td>
    <td>leaves, leavesbranchy</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_lowcontrast" data-tt-parent="p_vertexflags">lowContrast</div></td>
    <td>boolean</td>
    <td>false</td>
    <td>If true, applies a low contrast shader to a block.</td>
    <td>snow</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_waterwave" data-tt-parent="p_vertexflags">waterWave</div></td>
    <td>boolean</td>
    <td>false</td>
    <td>If true, applies the water wave effect to block.</td>
    <td>waterlily</td>
   </tr>
   </tr>
</table>
</table>
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