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<td scope="row"><div class="tt" data-tt-id="p_behaviors_info" data-tt-parent="p_behaviors" data-invisible="true"></div></td> | <td scope="row"><div class="tt" data-tt-id="p_behaviors_info" data-tt-parent="p_behaviors" data-invisible="true"></div></td> | ||
<td colspan="3"> | <td colspan="3"> | ||
Here is an overview of | Here is an overview of most exisiting behaviors, if you want to create your own custom behavior you can read [[Adding Block Behavior]]. | ||
To see all of the current behaviors in the game see [[Json:block:behaviors|All Block Behaviors]] | |||
{{:json:block:behavior}} | {{:json:block:behavior}} | ||
</td> | </td> | ||
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<td>key: string, value: object</td> | <td>key: string, value: object</td> | ||
<td></td> | <td></td> | ||
<td>The texture definitions for the block as seen in the world, when dropped on the ground or held in the hand. | <td>The texture definitions for the block as seen in the world, when dropped on the ground or held in the hand. Within a mod, to refer to a texture from the base game, prefix the path with "game:" (i.e. base: "game:path/to/texture") </td> | ||
</tr> | </tr> | ||
<tr> | <tr> |
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