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== Overview == | == Overview == | ||
A complete list of all available properties: | A complete list of all available properties: | ||
<table id="treeviewtable" class="table table-bordered tt-table"> | <table id="treeviewtable" class="table table-bordered tt-table"> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;"><b>Common</b></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>true</td> | <td>true</td> | ||
<td>If the block will be added to game or not.</td> | <td>If the block will be added to game or not.</td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_class" data-tt-parent="root">class</div></td> | |||
<td>string</td> | |||
<td>block</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_behaviors" data-tt-parent="root">behaviors</div></td> | |||
<td>array of strings</td> | |||
<td>empty</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_variantgroups" data-tt-parent="root">variantgroups</div></td> | |||
<td>arrays</td> | |||
<td></td> | |||
<td>Allows you define multiple variants of the same block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_blockmaterial" data-tt-parent="root">blockmaterial</div></td> | |||
<td>string</td> | |||
<td></td> | |||
<td>The blocks material, check [[Block Materials]] for a full list. Amongst others, it will determine how quickly a specific tool can mine it.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_resistance" data-tt-parent="root">resistance</div></td> | |||
<td></td> | |||
<td></td> | |||
<td>How many seconds it takes to break the block (excluding speed mining bonus). Decimal numbers are allowed.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_creativeinventory" data-tt-parent="root">creativeinventory</div></td> | |||
<td>arrays</td> | |||
<td></td> | |||
<td>In which creative inventory tabs the block should be visible in.</td> | |||
</tr> | |||
<tr> | |||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;"><b>Rendering</b></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"><div class="tt" data-tt-id="p_shape" data-tt-parent="root">shape</div></td> | ||
<td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td> | <td>For the json drawtype, the shape definition of the block as shown in the world, dropped on the ground or held in hand.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"><div class="tt" data-tt-id="p_base" data-tt-parent="p_shape">base</div></td> | ||
<td> | <td></td> | ||
<td></td> | <td></td> | ||
<td> | <td>The path to the shape json file, the base dir is ''assets/shapes/''.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id="p_invbase" data-tt-parent="p_shapeinventory">base</div></td> | <td scope="row"><div class="tt" data-tt-id="p_invbase" data-tt-parent="p_shapeinventory">base</div></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"><div class="tt" data-tt-id="p_drawtype" data-tt-parent="root" hide="children">drawtype</div></td> | ||
<td>enum</td> | <td>enum</td> | ||
<td>cube</td> | <td>cube</td> | ||
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<td></td> | <td></td> | ||
<td>7</td> | <td>7</td> | ||
<td></td> | <td>Will draw a json model.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>8</td> | <td>8</td> | ||
<td></td> | <td>Nothing will be drawn.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>9</td> | <td>9</td> | ||
<td></td> | <td>Draws an ordinary cube.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>When defining multiple block variants, use this property to selectively choose the textures of a variant.</td> | <td>When defining multiple block variants, use this property to selectively choose the textures of a variant.</td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_SideOpaque" data-tt-parent="root">SideOpaque</div></td> | |||
<td>directional object</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td | <td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;"><b>Sound</b></td> | ||
</tr> | </tr> | ||
<tr> | <tr> |