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<td>number</td> | <td>number</td> | ||
<td>64</td> | <td>64</td> | ||
<td>Determines the maximum amount you can stack the block in one slot</td> | <td>Determines the maximum amount you can stack the block in one slot.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>boolean</td> | <td>boolean</td> | ||
<td>true</td> | <td>true</td> | ||
<td>If the block will be added to game or not</td> | <td>If the block will be added to game or not.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>enum</td> | <td>enum</td> | ||
<td>opaque</td> | <td>opaque</td> | ||
<td>Determines how the block will be drawn</td> | <td>Determines how the block will be drawn.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>0</td> | <td>0</td> | ||
<td>Used for solid blocks with no half transparency</td> | <td>Used for solid blocks with no half transparency.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>1</td> | <td>1</td> | ||
<td>Used for non-solid single faced blocks, such as tall grass</td> | <td>Used for non-solid single faced blocks, such as tall grass.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>3</td> | <td>3</td> | ||
<td>Used for liquids, produces | <td>Used for liquids, produces waves.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>4</td> | <td>4</td> | ||
<td>Used for grass covered blocks. Allows for a smooth transition from grass to soil, while still allowing climate tinting of grass</td> | <td>Used for grass covered blocks. Allows for a smooth transition from grass to soil, while still allowing climate tinting of grass.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td>Allows you define multiple variants of the same block</td> | <td>Allows you define multiple variants of the same block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td>In which creative inventory tabs the block should be visible in</td> | <td>In which creative inventory tabs the block should be visible in.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td>For the json drawtype, the shape definition of the block as shown in the players inventory</td> | <td>For the json drawtype, the shape definition of the block as shown in the players inventory.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td>The path to the shape json file, the base dir is assets/shapes/</td> | <td>The path to the shape json file, the base dir is ''assets/shapes/''.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td>For the json drawtype, the shape definition of the block as shown in the world, dropped on the ground or held in hand</td> | <td>For the json drawtype, the shape definition of the block as shown in the world, dropped on the ground or held in hand.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td>The path to the shape json file, the base dir is assets/shapes/</td> | <td>The path to the shape json file, the base dir is ''assets/shapes/''.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td>When defining multiple block variants, use this property to selectively choose the shape of a variant</td> | <td>When defining multiple block variants, use this property to selectively choose the shape of a variant.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>boolean</td> | <td>boolean</td> | ||
<td>true</td> | <td>true</td> | ||
<td>If ambient occlusion will be applied to the block</td> | <td>If ambient occlusion will be applied to the block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>string</td> | <td>string</td> | ||
<td></td> | <td></td> | ||
<td>The blocks material, check [[Block Materials]] for a full list. Amongst others, it will | <td>The blocks material, check [[Block Materials]] for a full list. Amongst others, it will determine how quickly a specific tool can mine it.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td>The texture definitions for the block as seen in the world, when dropped on the ground or held in the hand</td> | <td>The texture definitions for the block as seen in the world, when dropped on the ground or held in the hand.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td>When defining multiple block variants, use this property to selectively choose the textures of a variant</td> | <td>When defining multiple block variants, use this property to selectively choose the textures of a variant.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td>When defining multiple block variants, use this property to selectively choose the inventory textures of a variant</td> | <td>When defining multiple block variants, use this property to selectively choose the inventory textures of a variant.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td>How many seconds it takes to break the block (excluding speed mining bonus). | <td>How many seconds it takes to break the block (excluding speed mining bonus). Decimal numbers are allowed.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>enum</td> | <td>enum</td> | ||
<td></td> | <td></td> | ||
<td>The sounds to be played when a player interacts with this block</td> | <td>The sounds to be played when a player interacts with this block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>player/build</td> | <td>player/build</td> | ||
<td>Sound to played when placing this block</td> | <td>Sound to played when placing this block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>walk/default</td> | <td>walk/default</td> | ||
<td>Sound to played when walking on this block</td> | <td>Sound to played when walking on this block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>player/destruct</td> | <td>player/destruct</td> | ||
<td>Sound to played when breaking this block</td> | <td>Sound to played when breaking this block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>-</td> | <td>-</td> | ||
<td>Currently | <td>Currently unused.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>-</td> | <td>-</td> | ||
<td>Sound to played when moving inside block (only works for blocks that have no collisionbox, naturally)</td> | <td>Sound to played when moving inside block (only works for blocks that have no collisionbox, naturally).</td> | ||
</tr> | </tr> | ||
</table> | </table> |