Confirmedusers, Bureaucrats, editor, Administrators
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Allows you define multiple variants of the same block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>In which creative inventory tabs the block should be visible in</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>For the json drawtype, the shape definition of the block as shown in the players inventory</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The path to the shape json file, the base dir is assets/shapes/</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>For the json drawtype, the shape definition of the block as shown in the world, dropped on the ground or held in hand</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The path to the shape json file, the base dir is assets/shapes/</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>object</td> | <td>object</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>When defining multiple block variants, use this property to selectively choose the shape of a variant</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>boolean</td> | <td>boolean</td> | ||
<td>true</td> | <td>true</td> | ||
<td> | <td>If ambient occlusion will be applied to the block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>string</td> | <td>string</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The blocks material, check [[Block Materials]] for a full list. Amongst others, it will affect with what tool it can be mined with quickly</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>enum</td> | <td>enum</td> | ||
<td>cube</td> | <td>cube</td> | ||
<td></td> | <td>Determines how the block is tesselated, select JSON for being able to use custom JSON Models. The other values are hardcoded methods of tesselating the block. Check [[Drawtypes]] for a full list.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The texture definitions for the block as seen in the world, when dropped on the ground or held in the hand</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The texture definitions for the block as seen in the player inventory. Overrides the textures definition if set.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>When defining multiple block variants, use this property to selectively choose the textures of a variant</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>arrays</td> | <td>arrays</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>When defining multiple block variants, use this property to selectively choose the inventory textures of a variant</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>How many seconds it takes to break the block when not using tool. Can use decimal numbers.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>enum</td> | <td>enum</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The sounds to be played when a player interacts with this block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>0</td> | <td>0</td> | ||
<td></td> | <td>Sound to played when placing this block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>1</td> | <td>1</td> | ||
<td></td> | <td>Sound to played when walking on this block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>2</td> | <td>2</td> | ||
<td></td> | <td>Sound to played when breaking this block</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td></td> | <td></td> | ||
<td>4</td> | <td>4</td> | ||
<td></td> | <td>Sound to played when moving inside block (only works for blocks that have no collisionbox, naturally)</td> | ||
</tr> | </tr> | ||
</table> | </table> |