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</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"> | ||
<td colspan="3"> | <div class="tt" data-tt-id="p_blockmaterial_soil" data-tt-parent="p_blockmaterial">Soil</div><br> | ||
<div class="tt" data-tt-id="p_blockmaterial_gravel" data-tt-parent="p_blockmaterial">Gravel</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_sand" data-tt-parent="p_blockmaterial">Sand</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_wood" data-tt-parent="p_blockmaterial">Wood</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_leaves" data-tt-parent="p_blockmaterial">Leaves</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_stone" data-tt-parent="p_blockmaterial">Stone</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_liquid" data-tt-parent="p_blockmaterial">Liquid</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_snow" data-tt-parent="p_blockmaterial">Snow</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_ice" data-tt-parent="p_blockmaterial">Ice</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_metal" data-tt-parent="p_blockmaterial">Metal</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_mantle" data-tt-parent="p_blockmaterial">Mantle</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_plant" data-tt-parent="p_blockmaterial">Plant</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_glass" data-tt-parent="p_blockmaterial">Glass</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_ceramic" data-tt-parent="p_blockmaterial">Ceramic</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_cloth" data-tt-parent="p_blockmaterial">Cloth</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_lava" data-tt-parent="p_blockmaterial">Lava</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_brick" data-tt-parent="p_blockmaterial">Brick</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_fire" data-tt-parent="p_blockmaterial">Fire</div><br> | |||
<div class="tt" data-tt-id="p_blockmaterial_other" data-tt-parent="p_blockmaterial">Other</div> | |||
</td> | |||
<td colspan="3" valign="top"> | |||
Materials are hardcoded and currently only used to determine mining speed with a specific tool. | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id=" | <td scope="row"> | ||
<div class="tt" data-tt-id="p_matterstate_solid" data-tt-parent="p_matterstate">solid</div><br><br> | |||
<div class="tt" data-tt-id="p_matterstate_liquid" data-tt-parent="p_matterstate">liquid</div><br><br> | |||
<div class="tt" data-tt-id="p_matterstate_gas" data-tt-parent="p_matterstate">gas</div><br><br> | |||
<div class="tt" data-tt-id="p_matterstate_plasma" data-tt-parent="p_matterstate">plasma</div><br><br> | |||
</td> | |||
<td colspan="3"> | <td colspan="3"> | ||
Used for special collision behavior and rendering. Currently used for: | Used for special collision behavior and rendering. Currently used for: | ||
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---- | ---- | ||
'''Chance drop''' | '''Chance drops''' | ||
Let's take a look at an example. This is the drop property of rock: | |||
<syntaxhighlight lang="json"> | |||
drops: [ | |||
{ | |||
type: "item", | |||
code: "stone-{rock}", | |||
quantity: { avg: 2.5, var: 0.5 } | |||
}, | |||
] | |||
</syntaxhighlight> | |||
This will drop 2-3 blocks. | |||
'''''avg''''': Stands for the default drop quantity. If var is 0 or not specified it will always drop the given average. | |||
'''''var''''': How much the drop rate can vary. Meaning the drop rate can be <code>avg - var</code> at minimum and <code>age + var</code> at maximum. | |||
<table class="wikitable"> | Futhermore you can also switch between different distribution modes using the '''''dist''''' property. | ||
<table class="wikitable mw-collapsible mw-collapsed"> | |||
<tr> | |||
<th colspan="2">Overview - Distribution modes</th> | |||
</tr> | |||
<tr style="background-color: grey;"> | <tr style="background-color: grey;"> | ||
<th style="background-color: grey;">Name</th> | <th style="background-color: grey;">Name</th> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
---- | ---- | ||
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Of course you can also define multiple drops at once. '''Sapling''' can drop a sapling and a stick: | Of course you can also define multiple drops at once. '''Sapling''' can drop a sapling and a stick: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
drops: [ | drops: [ | ||
{ | { | ||
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---- | ---- | ||
'''Last Drop''' | '''Last Drop''' | ||
In order to add a special drop, which (if dropped) prevents all other drops, you can use the lastDrop property: | |||
<syntaxhighlight lang="json"> | |||
dropsByType: { | dropsByType: { | ||
"ore-quartz-*": [ | "ore-quartz-*": [ | ||
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], | ], | ||
} | } | ||
</syntaxhighlight> | |||
Quartz ore will drop with a 20% chance clearquartz, if not it will drop the regular ore. If lastDrop wouldn't be true it could drop both at the same time. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_particleproperties" data-tt-parent="root">ParticleProperties</div></td> | |||
<td>array of object</td> | |||
<td>-</td> | |||
<td>Particles that should spawn in regular intervals from this block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_liquidlevel" data-tt-parent="root">LiquidLevel</div></td> | |||
<td>0 ... 7</td> | |||
<td>0</td> | |||
<td>Value between 0...7 for Liquids to determine the height of the liquid.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_cropprops" data-tt-parent="root">CropProps</div></td> | |||
<td>object</td> | |||
<td>-</td> | |||
<td>Information about the block as a crop.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">Sounds</div></td> | |||
<td>key: string, value: string</td> | |||
<td>-</td> | |||
<td>The sounds played for this block during step, break, build and walk.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_walk" data-tt-parent="p_sounds">Walk</div></td> | |||
<td colspan="3">An entity walks over it.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_inside" data-tt-parent="p_sounds">Inside</div></td> | |||
<td colspan="3">The player is inside the block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_break" data-tt-parent="p_sounds">Break</div></td> | |||
<td colspan="3">Breaking the block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_place" data-tt-parent="p_sounds">Place</div></td> | |||
<td colspan="3">Placing the block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_hit" data-tt-parent="p_sounds">Hit</div></td> | |||
<td colspan="3">While mining the block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_ambient" data-tt-parent="p_sounds">Ambient</div></td> | |||
<td colspan="3">Played from time to time if the player is close to it.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_sounds_info" data-tt-parent="p_sounds" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
'''Anvil''': | |||
<syntaxhighlight lang="json"> | |||
sounds: { | |||
"place": "block/anvil", | |||
"break": "block/anvil" | |||
} | |||
</syntaxhighlight> | |||
'''Rails''': | |||
<syntaxhighlight lang="json"> | |||
sounds: { | |||
place": "block/planks", | |||
"walk": "walk/wood" | |||
} | |||
</syntaxhighlight> | |||
'''Water''': | |||
<syntaxhighlight lang="json"> | |||
sounds: { | |||
place: "block/water", | |||
inside: "walk/water", | |||
ambient: "environment/creek" | |||
}, | |||
</syntaxhighlight> | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>Common</b></td> | <td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>Common</b></td> | ||
</tr> | </tr> | ||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_creativeinventory" data-tt-parent="root">creativeinventory</div></td> | |||
<td>key: string, value: string[]</td> | |||
<td></td> | |||
<td>In which creative inventory tabs the block should be visible in.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_creativeinventory_info" data-tt-parent="p_creativeinventory" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
There are several tabs to you can add your stuff. Note that general should always be included, since it should contain everything. | |||
*general | |||
*terrain | |||
*flora | |||
*construction | |||
*decorative | |||
*items | |||
'''Rock''' adds all of it's variantions to general, terrain and construction: | |||
<syntaxhighlight lang="json"> | |||
creativeinventory: { "general": ["*"], "terrain": ["*"], "construction": ["*"] }, | |||
</syntaxhighlight> | |||
'''<code>*</code>''' reprents the variants which will be added. You can specify multiple and separate them with a comma. It follows the same way as the '''byType''' property. | |||
A '''Torch''' on the other hand only adds the variation '''<code>up</code>''': | |||
<syntaxhighlight lang="json"> | |||
creativeinventory: { "general": ["*-up"], "decorative": ["*-up"] }, | |||
</syntaxhighlight> | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id="p_maxstacksize" data-tt-parent="root">maxstacksize</div></td> | <td scope="row"><div class="tt" data-tt-id="p_maxstacksize" data-tt-parent="root">maxstacksize</div></td> | ||
<td> | <td>integer</td> | ||
<td>64</td> | <td>64</td> | ||
<td>Determines the maximum amount you can stack the block in one slot.</td> | <td>Determines the maximum amount you can stack the block in one slot.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>Rendering</b></td> | <td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>Rendering</b></td> | ||
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<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table> | </table> |