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<td colspan="3"> | <td colspan="3"> | ||
All none solid blocks can't be covered by snow unless it's defined different: | All none solid blocks can't be covered by snow unless it's defined different: | ||
*Leaves (also branchy): true, | *Leaves (also branchy): '''true''', | ||
*Water with particles, Lakeice: false | *Water with particles, Lakeice: '''false''' | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
</tr> | </tr> | ||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_glowlevel" data-tt-parent="root">GlowLevel</div></td> | |||
<td>0 ... 255</td> | |||
<td>0</td> | |||
<td>Basic glow level for all the blocks model elements.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_glowlevel_info" data-tt-parent="p_glowlevel" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
<table class="wikitable"> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Blocks</th> | |||
<th style="background-color: grey;">Value</th> | |||
</tr> | |||
<tr> | |||
<td>''Glacierice''</td> | |||
<td>'''8'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Paperlantern''</td> | |||
<td>'''32'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Ember''</td> | |||
<td>'''48'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Fire'', ''Firepit'', ''Oillamp'', ''Torch''</td> | |||
<td>'''64'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Lava''</td> | |||
<td>'''128'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_lightabsorption" data-tt-parent="root">LightAbsorption</div></td> | |||
<td>0 ... 32</td> | |||
<td>0</td> | |||
<td>For light blocking blocks. Any value above 32 will completely block all light.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_walkspeedmultiplier" data-tt-parent="root">WalkspeedMultiplier</div></td> | |||
<td>decimal number</td> | |||
<td>1</td> | |||
<td>Percentage walk-speed when standing on or inside this block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_walkspeedmultiplier_info" data-tt-parent="p_walkspeedmultiplier" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
<table class="wikitable"> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Blocks</th> | |||
<th style="background-color: grey;">Value</th> | |||
</tr> | |||
<tr> | |||
<td>''Spiderweb''</td> | |||
<td>'''0.25'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Stonepath''</td> | |||
<td>'''1.15'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_dragmultiplier" data-tt-parent="root">DragMultiplier</div></td> | |||
<td>decimal number</td> | |||
<td>1</td> | |||
<td>Drag multiplier applied to entities standing on it (slipperiness factor).</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_dragmultiplier_info" data-tt-parent="p_dragmultiplier" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
<table class="wikitable"> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Blocks</th> | |||
<th style="background-color: grey;">Value</th> | |||
</tr> | |||
<tr> | |||
<td>''Glacierice'', ''Lakeice''</td> | |||
<td>'''0.02'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_drops" data-tt-parent="root">Drops</div></td> | |||
<td>array of object</td> | |||
<td>-</td> | |||
<td>The items that should drop from breaking this block.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_drops_info" data-tt-parent="p_drops" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
'''Drop itself''' | |||
If this property does not exist the block will drop itself. | |||
---- | |||
'''No drop''' | |||
A '''firepit''' for example doesn't drop anything. You can do so if you specify an empty array: | |||
<syntaxhighlight lang="json"> | |||
drops: [], | |||
</syntaxhighlight> | |||
---- | |||
'''Special drop''' | |||
You can also specify a special item/ block. Therefore you need to define an '''ItemStack''', with the given properties: | |||
<table class="wikitable"> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Property</th> | |||
<th style="background-color: grey;">Default</th> | |||
<th style="background-color: grey;">Explanation</th> | |||
</tr> | |||
<tr> | |||
<td>'''type'''</td> | |||
<td>''block''</td> | |||
<td>Can either be '''''block''''' or '''''item'''''.</td> | |||
</tr> | |||
<tr> | |||
<td>'''code''' (required)</td> | |||
<td>-</td> | |||
<td>The complete code (can also include domain) of the item or block.</td> | |||
</tr> | |||
<tr> | |||
<td>'''lastdrop'''</td> | |||
<td>false</td> | |||
<td>If true and the quantity dropped is >=1 any subsequent drop will be ignored.</td> | |||
</tr> | |||
<tr> | |||
<td>'''attributes'''</td> | |||
<td>-</td> | |||
<td>Tree Attributes that will be attached to the resulting itemstack.</td> | |||
</tr> | |||
<tr> | |||
<td>'''tool'''</td> | |||
<td>-</td> | |||
<td>If specified then given tool is required to break this block.</td> | |||
</tr> | |||
<tr> | |||
<td>'''quantity'''</td> | |||
<td>- (one)</td> | |||
<td>Determines the quantity of items which will be dropped.</td> | |||
</tr> | |||
</table> | |||
For example, the drop of a '''charcoalpile''' looks like this: | |||
<syntaxhighlight lang="json"> | |||
drops: [ | |||
{ type: "item", code: "charcoal" } | |||
], | |||
</syntaxhighlight> | |||
'''Tallgrass''' will only drop something if it's mined by a knife: | |||
<syntaxhighlight lang="json"> | |||
drops: [ | |||
{ type: "item", code: "drygrass", tool: "knife" }, | |||
], | |||
</syntaxhighlight> | |||
---- | |||
'''Chance drop''' | |||
quantity | |||
<table class="wikitable"> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Name</th> | |||
<th style="background-color: grey;">Explanation</th> | |||
</tr> | |||
<tr> | |||
<td>'''uniform'''</td> | |||
<td>''Select completely random numbers within avg-var until avg+var.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''triangle'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a triangle curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''gaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''narrowgaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a narrow gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''inversegaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the least commonly selected ones, following an upside down gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''narrowinversegaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the least commonly selected ones, following an upside down gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''invexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''stronginvexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are strongly preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''strongerinvexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are very strongly preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''dirac'''</td> | |||
<td>''Select completely random numbers within avg-var until avg+var only ONCE and then always 0.''</td> | |||
</tr> | |||
</table> | |||
<syntaxhighlight lang="json"> | |||
drops: [ | |||
{ | |||
type: "item", | |||
code: "stone-{rock}", | |||
quantity: { avg: 2.5, var: 0.5 } | |||
}, | |||
] | |||
</syntaxhighlight> | |||
https://en.wikipedia.org/wiki/Gaussian_function#/media/File:Normal_Distribution_PDF.svg | |||
---- | |||
'''Multiple Drops''' | |||
Of course you can also define multiple drops at once. '''Sapling''' can drop a sapling and a stick: | |||
<syntaxhighlight lang="json"> | |||
drops: [ | |||
{ | |||
type: "block", | |||
code: "sapling-{wood}", | |||
quantity: { avg: 0.02, var: 0 }, | |||
}, | |||
{ | |||
type: "item", | |||
code: "stick", | |||
quantity: { avg: 0.02, var: 0 }, | |||
} | |||
], | |||
</syntaxhighlight> | |||
---- | |||
'''Last Drop''' | |||
dropsByType: { | |||
"ore-quartz-*": [ | |||
{ type: "item", code: "clearquartz", quantity: { avg: 0.2, var: 0 }, lastDrop: true }, | |||
{ type: "item", code: "ore-{ore}", quantity: { avg: 1.25, var: 0 } } | |||
], | |||
"*": [ | |||
{ type: "item", code: "ore-{ore}", quantity: { avg: 1.25, var: 0 } } | |||
], | |||
} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>Common</b></td> | |||
</tr> | |||